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- /*
- * Copyright (C)2005-2019 Haxe Foundation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
- // This file is generated from mozilla\CanvasRenderingContext2D.webidl. Do not edit!
- package js.html;
- /**
- To get an object of this interface, call `getContext()` on a `canvas element`, supplying "2d" as the argument:
- Documentation [CanvasRenderingContext2D](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
- @see <https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D>
- **/
- @:native("CanvasRenderingContext2D")
- extern class CanvasRenderingContext2D {
- var canvas(default,null) : CanvasElement;
- var globalAlpha : Float;
- var globalCompositeOperation : String;
- var strokeStyle : haxe.extern.EitherType<String,haxe.extern.EitherType<CanvasGradient,CanvasPattern>>;
- var fillStyle : haxe.extern.EitherType<String,haxe.extern.EitherType<CanvasGradient,CanvasPattern>>;
- var filter : String;
- var imageSmoothingEnabled : Bool;
- var lineWidth : Float;
- var lineCap : String;
- var lineJoin : String;
- var miterLimit : Float;
- var lineDashOffset : Float;
- var shadowOffsetX : Float;
- var shadowOffsetY : Float;
- var shadowBlur : Float;
- var shadowColor : String;
- var font : String;
- var textAlign : String;
- var textBaseline : String;
-
- /** @throws DOMError */
- @:overload( function( image : js.html.svg.ImageElement, dx : Float, dy : Float) : Void {} )
- @:overload( function( image : CanvasElement, dx : Float, dy : Float) : Void {} )
- @:overload( function( image : VideoElement, dx : Float, dy : Float) : Void {} )
- @:overload( function( image : ImageBitmap, dx : Float, dy : Float) : Void {} )
- @:overload( function( image : js.html.svg.ImageElement, dx : Float, dy : Float, dw : Float, dh : Float) : Void {} )
- @:overload( function( image : CanvasElement, dx : Float, dy : Float, dw : Float, dh : Float) : Void {} )
- @:overload( function( image : VideoElement, dx : Float, dy : Float, dw : Float, dh : Float) : Void {} )
- @:overload( function( image : ImageBitmap, dx : Float, dy : Float, dw : Float, dh : Float) : Void {} )
- @:overload( function( image : js.html.svg.ImageElement, sx : Float, sy : Float, sw : Float, sh : Float, dx : Float, dy : Float, dw : Float, dh : Float) : Void {} )
- @:overload( function( image : CanvasElement, sx : Float, sy : Float, sw : Float, sh : Float, dx : Float, dy : Float, dw : Float, dh : Float) : Void {} )
- @:overload( function( image : VideoElement, sx : Float, sy : Float, sw : Float, sh : Float, dx : Float, dy : Float, dw : Float, dh : Float) : Void {} )
- @:overload( function( image : ImageBitmap, sx : Float, sy : Float, sw : Float, sh : Float, dx : Float, dy : Float, dw : Float, dh : Float) : Void {} )
- @:overload( function( image : ImageElement, dx : Float, dy : Float ) : Void {} )
- @:overload( function( image : ImageElement, dx : Float, dy : Float, dw : Float, dh : Float ) : Void {} )
- function drawImage( image : ImageElement, sx : Float, sy : Float, sw : Float, sh : Float, dx : Float, dy : Float, dw : Float, dh : Float ) : Void;
- function beginPath() : Void;
- @:overload( function( winding : CanvasWindingRule = NONZERO ) : Void {} )
- function fill( path : Path2D, winding : CanvasWindingRule = NONZERO ) : Void;
- @:overload( function() : Void {} )
- function stroke( path : Path2D ) : Void;
- @:overload( function( winding : CanvasWindingRule = NONZERO ) : Void {} )
- function clip( path : Path2D, winding : CanvasWindingRule = NONZERO ) : Void;
- @:overload( function( x : Float, y : Float, winding : CanvasWindingRule = NONZERO ) : Bool {} )
- function isPointInPath( path : Path2D, x : Float, y : Float, winding : CanvasWindingRule = NONZERO ) : Bool;
- @:overload( function( x : Float, y : Float ) : Bool {} )
- function isPointInStroke( path : Path2D, x : Float, y : Float ) : Bool;
- function createLinearGradient( x0 : Float, y0 : Float, x1 : Float, y1 : Float ) : CanvasGradient;
- /** @throws DOMError */
- function createRadialGradient( x0 : Float, y0 : Float, r0 : Float, x1 : Float, y1 : Float, r1 : Float ) : CanvasGradient;
- /** @throws DOMError */
- @:overload( function( image : js.html.svg.ImageElement, repetition : String) : CanvasPattern {} )
- @:overload( function( image : CanvasElement, repetition : String) : CanvasPattern {} )
- @:overload( function( image : VideoElement, repetition : String) : CanvasPattern {} )
- @:overload( function( image : ImageBitmap, repetition : String) : CanvasPattern {} )
- function createPattern( image : ImageElement, repetition : String ) : CanvasPattern;
- /** @throws DOMError */
- function addHitRegion( ?options : HitRegionOptions ) : Void;
- function removeHitRegion( id : String ) : Void;
- function clearHitRegions() : Void;
- /** @throws DOMError */
- @:overload( function( sw : Float, sh : Float ) : ImageData {} )
- function createImageData( imagedata : ImageData ) : ImageData;
- /** @throws DOMError */
- function getImageData( sx : Float, sy : Float, sw : Float, sh : Float ) : ImageData;
- /** @throws DOMError */
- @:overload( function( imagedata : ImageData, dx : Float, dy : Float ) : Void {} )
- function putImageData( imagedata : ImageData, dx : Float, dy : Float, dirtyX : Float, dirtyY : Float, dirtyWidth : Float, dirtyHeight : Float ) : Void;
- /** @throws DOMError */
- function setLineDash( segments : Array<Float> ) : Void;
- function getLineDash() : Array<Float>;
- function closePath() : Void;
- function moveTo( x : Float, y : Float ) : Void;
- function lineTo( x : Float, y : Float ) : Void;
- function quadraticCurveTo( cpx : Float, cpy : Float, x : Float, y : Float ) : Void;
- function bezierCurveTo( cp1x : Float, cp1y : Float, cp2x : Float, cp2y : Float, x : Float, y : Float ) : Void;
- /** @throws DOMError */
- function arcTo( x1 : Float, y1 : Float, x2 : Float, y2 : Float, radius : Float ) : Void;
- function rect( x : Float, y : Float, w : Float, h : Float ) : Void;
- /** @throws DOMError */
- function arc( x : Float, y : Float, radius : Float, startAngle : Float, endAngle : Float, anticlockwise : Bool = false ) : Void;
- /** @throws DOMError */
- function ellipse( x : Float, y : Float, radiusX : Float, radiusY : Float, rotation : Float, startAngle : Float, endAngle : Float, anticlockwise : Bool = false ) : Void;
- function clearRect( x : Float, y : Float, w : Float, h : Float ) : Void;
- function fillRect( x : Float, y : Float, w : Float, h : Float ) : Void;
- function strokeRect( x : Float, y : Float, w : Float, h : Float ) : Void;
- function save() : Void;
- function restore() : Void;
- /** @throws DOMError */
- function fillText( text : String, x : Float, y : Float, ?maxWidth : Float ) : Void;
- /** @throws DOMError */
- function strokeText( text : String, x : Float, y : Float, ?maxWidth : Float ) : Void;
- /** @throws DOMError */
- function measureText( text : String ) : TextMetrics;
- /** @throws DOMError */
- function scale( x : Float, y : Float ) : Void;
- /** @throws DOMError */
- function rotate( angle : Float ) : Void;
- /** @throws DOMError */
- function translate( x : Float, y : Float ) : Void;
- /** @throws DOMError */
- function transform( a : Float, b : Float, c : Float, d : Float, e : Float, f : Float ) : Void;
- /** @throws DOMError */
- function setTransform( a : Float, b : Float, c : Float, d : Float, e : Float, f : Float ) : Void;
- /** @throws DOMError */
- function resetTransform() : Void;
- /** @throws DOMError */
- function drawFocusIfNeeded( element : Element ) : Void;
- function drawCustomFocusRing( element : Element ) : Bool;
- }
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