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- /*
- * Copyright (C)2005-2019 Haxe Foundation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
- // This file is generated from mozilla\Gamepad.webidl. Do not edit!
- package js.html;
- /**
- The `Gamepad` interface of the Gamepad API defines an individual gamepad or other controller, allowing access to information such as button presses, axis positions, and id.
- Documentation [Gamepad](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
- @see <https://developer.mozilla.org/en-US/docs/Web/API/Gamepad>
- **/
- @:native("Gamepad")
- extern class Gamepad {
-
- /**
- A `DOMString` containing identifying information about the controller.
- **/
- var id(default,null) : String;
-
- /**
- An integer that is auto-incremented to be unique for each device currently connected to the system.
- **/
- var index(default,null) : Int;
-
- /**
- A string indicating whether the browser has remapped the controls on the device to a known layout.
- **/
- var mapping(default,null) : GamepadMappingType;
-
- /**
- A boolean indicating whether the gamepad is still connected to the system.
- **/
- var connected(default,null) : Bool;
-
- /**
- An array of `gamepadButton` objects representing the buttons present on the device.
- **/
- var buttons(default,null) : Array<GamepadButton>;
-
- /**
- An array representing the controls with axes present on the device (e.g. analog thumb sticks).
- **/
- var axes(default,null) : Array<Float>;
-
- /**
- A `DOMHighResTimeStamp` representing the last time the data for this gamepad was updated.
- **/
- var timestamp(default,null) : Float;
-
- }
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