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- /*
- * Copyright (C)2005-2019 Haxe Foundation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
- // This file is generated from mozilla\PannerNode.webidl. Do not edit!
- package js.html.audio;
- /**
- A `PannerNode` always has exactly one input and one output: the input can be mono or stereo but the output is always stereo (2 channels); you can't have panning effects without at least two audio channels!
- Documentation [PannerNode](https://developer.mozilla.org/en-US/docs/Web/API/PannerNode) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/PannerNode$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
- @see <https://developer.mozilla.org/en-US/docs/Web/API/PannerNode>
- **/
- @:native("PannerNode")
- extern class PannerNode extends AudioNode {
-
- /**
- An enumerated value determining which spatialisation algorithm to use to position the audio in 3D space.
- **/
- var panningModel : PanningModelType;
-
- /**
- Represents the horizontal position of the audio in a right-hand cartesian coordinate sytem. The default is 0. While this `AudioParam` cannot be directly changed, its value can be altered using its `AudioParam.value` property. The default is value is 0.
- **/
- var positionX(default,null) : AudioParam;
-
- /**
- Represents the vertical position of the audio in a right-hand cartesian coordinate sytem. The default is 0. While this `AudioParam` cannot be directly changed, its value can be altered using its `AudioParam.value` property. The default is value is 0.
- **/
- var positionY(default,null) : AudioParam;
-
- /**
- Represents the longitudinal (back and forth) position of the audio in a right-hand cartesian coordinate sytem. The default is 0. While this `AudioParam` cannot be directly changed, its value can be altered using its `AudioParam.value` property. The default is value is 0.
- **/
- var positionZ(default,null) : AudioParam;
-
- /**
- Represents the horizontal position of the audio source's vector in a right-hand cartesian coordinate sytem. While this `AudioParam` cannot be directly changed, its value can be altered using its `AudioParam.value` property. The default is value is 1.
- **/
- var orientationX(default,null) : AudioParam;
-
- /**
- Represents the vertical position of the audio source's vector in a right-hand cartesian coordinate sytem. The default is 0. While this `AudioParam` cannot be directly changed, its value can be altered using its `AudioParam.value` property. The default is value is 0.
- **/
- var orientationY(default,null) : AudioParam;
-
- /**
- Represents the longitudinal (back and forth) position of the audio source's vector in a right-hand cartesian coordinate sytem. The default is 0. While this `AudioParam` cannot be directly changed, its value can be altered using its `AudioParam.value` property. The default is value is 0.
- **/
- var orientationZ(default,null) : AudioParam;
-
- /**
- An enumerated value determining which algorithm to use to reduce the volume of the audio source as it moves away from the listener.
- **/
- var distanceModel : DistanceModelType;
-
- /**
- A double value representing the reference distance for reducing volume as the audio source moves further from the listener.
- **/
- var refDistance : Float;
-
- /**
- A double value representing the maximum distance between the audio source and the listener, after which the volume is not reduced any further.
- **/
- var maxDistance : Float;
-
- /**
- A double value describing how quickly the volume is reduced as the source moves away from the listener. This value is used by all distance models.
- **/
- var rolloffFactor : Float;
-
- /**
- Is a double value describing the angle, in degrees, of a cone inside of which there will be no volume reduction.
- **/
- var coneInnerAngle : Float;
-
- /**
- A double value describing the angle, in degrees, of a cone outside of which the volume will be reduced by a constant value, defined by the `coneOuterGain` attribute.
- **/
- var coneOuterAngle : Float;
-
- /**
- A double value describing the amount of volume reduction outside the cone defined by the `coneOuterAngle` attribute. Its default value is `0`, meaning that no sound can be heard.
- **/
- var coneOuterGain : Float;
-
- /** @throws DOMError */
- function new( context : BaseAudioContext, ?options : PannerOptions ) : Void;
-
- /**
- Defines the position of the audio source relative to the listener (represented by an `AudioListener` object stored in the `AudioContext.listener` attribute.)
- **/
- function setPosition( x : Float, y : Float, z : Float ) : Void;
-
- /**
- Defines the direction the audio source is playing in.
- **/
- function setOrientation( x : Float, y : Float, z : Float ) : Void;
- }
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