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- /*
- * Copyright (C)2005-2019 Haxe Foundation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
- // This file is generated from mozilla\SVGMatrix.webidl. Do not edit!
- package js.html.svg;
- /**
- Many of SVG's graphics operations utilize 2x3 matrices of the form:
- Documentation [SVGMatrix](https://developer.mozilla.org/en-US/docs/Web/API/SVGMatrix) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/SVGMatrix$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
- @see <https://developer.mozilla.org/en-US/docs/Web/API/SVGMatrix>
- **/
- @:native("SVGMatrix")
- extern class Matrix {
-
- /**
- A float representing the a component of the matrix.
- **/
- var a : Float;
-
- /**
- A float representing the b component of the matrix.
- **/
- var b : Float;
-
- /**
- A float representing the c component of the matrix.
- **/
- var c : Float;
-
- /**
- A float representing the d component of the matrix.
- **/
- var d : Float;
-
- /**
- A float representing the e component of the matrix.
- **/
- var e : Float;
-
- /**
- A float representing the f component of the matrix.
- **/
- var f : Float;
-
-
- /**
- Performs matrix multiplication. This matrix is post-multiplied by another matrix, returning the resulting new matrix as `SVGMatrix`.
- **/
- function multiply( secondMatrix : Matrix ) : Matrix;
-
- /**
- Returns the inverse matrix as `SVGMatrix`.
- @throws DOMError
- **/
- function inverse() : Matrix;
-
- /**
- Post-multiplies a translation transformation on the current matrix and returns the resulting matrix as `SVGMatrix`.
- **/
- function translate( x : Float, y : Float ) : Matrix;
-
- /**
- Post-multiplies a uniform scale transformation on the current matrix and returns the resulting matrix as `SVGMatrix`.
- **/
- function scale( scaleFactor : Float ) : Matrix;
-
- /**
- Post-multiplies a non-uniform scale transformation on the current matrix and returns the resulting matrix as `SVGMatrix`.
- **/
- function scaleNonUniform( scaleFactorX : Float, scaleFactorY : Float ) : Matrix;
-
- /**
- Post-multiplies a rotation transformation on the current matrix and returns the resulting matrix as `SVGMatrix`.
- **/
- function rotate( angle : Float ) : Matrix;
-
- /**
- Post-multiplies a rotation transformation on the current matrix and returns the resulting matrix as `SVGMatrix`. The rotation angle is determined by taking (+/-) atan(y/x). The direction of the vector (x, y) determines whether the positive or negative angle value is used.
- @throws DOMError
- **/
- function rotateFromVector( x : Float, y : Float ) : Matrix;
-
- /**
- Post-multiplies the transformation [-1 0 0 1 0 0] and returns the resulting matrix as `SVGMatrix`.
- **/
- function flipX() : Matrix;
-
- /**
- Post-multiplies the transformation [1 0 0 -1 0 0] and returns the resulting matrix as `SVGMatrix`.
- **/
- function flipY() : Matrix;
-
- /**
- Post-multiplies a skewX transformation on the current matrix and returns the resulting matrix as `SVGMatrix`.
- @throws DOMError
- **/
- function skewX( angle : Float ) : Matrix;
-
- /**
- Post-multiplies a skewY transformation on the current matrix and returns the resulting matrix as `SVGMatrix`.
- @throws DOMError
- **/
- function skewY( angle : Float ) : Matrix;
- }
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