Extension.hx 3.9 KB

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  1. /*
  2. * Copyright (C)2005-2019 Haxe Foundation
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice shall be included in
  12. * all copies or substantial portions of the Software.
  13. *
  14. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  20. * DEALINGS IN THE SOFTWARE.
  21. */
  22. // This file is automatically generated. Do not edit!
  23. package js.html.webgl;
  24. import js.html.webgl.extension.*;
  25. enum abstract Extension<T>(String) from String to String {
  26. var ANGLE_instanced_arrays: Extension<ANGLEInstancedArrays> = 'ANGLE_instanced_arrays';
  27. var EXT_blend_minmax: Extension<EXTBlendMinmax> = 'EXT_blend_minmax';
  28. var EXT_color_buffer_float: Extension<EXTColorBufferFloat> = 'EXT_color_buffer_float';
  29. var EXT_color_buffer_half_float: Extension<EXTColorBufferHalfFloat> = 'EXT_color_buffer_half_float';
  30. var EXT_disjoint_timer_query: Extension<EXTDisjointTimerQuery> = 'EXT_disjoint_timer_query';
  31. var EXT_frag_depth: Extension<EXTFragDepth> = 'EXT_frag_depth';
  32. var EXT_sRGB: Extension<EXTSrgb> = 'EXT_sRGB';
  33. var EXT_shader_texture_lod: Extension<EXTShaderTextureLod> = 'EXT_shader_texture_lod';
  34. var EXT_texture_filter_anisotropic: Extension<EXTTextureFilterAnisotropic> = 'EXT_texture_filter_anisotropic';
  35. var OES_element_index_uint: Extension<OESElementIndexUint> = 'OES_element_index_uint';
  36. var OES_standard_derivatives: Extension<OESStandardDerivatives> = 'OES_standard_derivatives';
  37. var OES_texture_float: Extension<OESTextureFloat> = 'OES_texture_float';
  38. var OES_texture_float_linear: Extension<OESTextureFloatLinear> = 'OES_texture_float_linear';
  39. var OES_texture_half_float: Extension<OESTextureHalfFloat> = 'OES_texture_half_float';
  40. var OES_texture_half_float_linear: Extension<OESTextureHalfFloatLinear> = 'OES_texture_half_float_linear';
  41. var OES_vertex_array_object: Extension<OESVertexArrayObject> = 'OES_vertex_array_object';
  42. var WEBGL_color_buffer_float: Extension<WEBGLColorBufferFloat> = 'WEBGL_color_buffer_float';
  43. var WEBGL_compressed_texture_astc: Extension<WEBGLCompressedTextureAstc> = 'WEBGL_compressed_texture_astc';
  44. var WEBGL_compressed_texture_atc: Extension<WEBGLCompressedTextureAtc> = 'WEBGL_compressed_texture_atc';
  45. var WEBGL_compressed_texture_etc: Extension<WEBGLCompressedTextureEtc> = 'WEBGL_compressed_texture_etc';
  46. var WEBGL_compressed_texture_etc1: Extension<WEBGLCompressedTextureEtc1> = 'WEBGL_compressed_texture_etc1';
  47. var WEBGL_compressed_texture_pvrtc: Extension<WEBGLCompressedTexturePvrtc> = 'WEBGL_compressed_texture_pvrtc';
  48. var WEBGL_compressed_texture_s3tc: Extension<WEBGLCompressedTextureS3tc> = 'WEBGL_compressed_texture_s3tc';
  49. var WEBGL_compressed_texture_s3tc_srgb: Extension<WEBGLCompressedTextureS3tcSrgb> = 'WEBGL_compressed_texture_s3tc_srgb';
  50. var WEBGL_debug_renderer_info: Extension<WEBGLDebugRendererInfo> = 'WEBGL_debug_renderer_info';
  51. var WEBGL_debug_shaders: Extension<WEBGLDebugShaders> = 'WEBGL_debug_shaders';
  52. var WEBGL_depth_texture: Extension<WEBGLDepthTexture> = 'WEBGL_depth_texture';
  53. var WEBGL_draw_buffers: Extension<WEBGLDrawBuffers> = 'WEBGL_draw_buffers';
  54. var WEBGL_lose_context: Extension<WEBGLLoseContext> = 'WEBGL_lose_context';
  55. }