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- /*
- * Copyright (C)2005-2019 Haxe Foundation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
- import neko.Lib;
- @:native("Math")
- @:keep
- private class MathImpl {
- static var __rnd:Dynamic;
- static var _rand_float = Lib.load("std", "random_float", 1);
- static var _rand_int = Lib.load("std", "random_int", 2);
- public static function min(a:Float, b:Float):Float {
- return if (a < b) a else if (untyped $isnan(a)) a else b;
- }
- public static function max(a:Float, b:Float):Float {
- return if (a < b) b else if (untyped $isnan(b)) b else a;
- }
- public static function random():Float {
- return _rand_float(__rnd);
- }
- public static function isNaN(f:Float):Bool {
- return untyped __dollar__isnan(f);
- }
- public static function isFinite(f:Float):Bool {
- return !untyped (__dollar__isinfinite(f) || __dollar__isnan(f));
- }
- static function __init__():Void {
- var M:Dynamic = MathImpl;
- __rnd = Lib.load("std", "random_new", 0)();
- M.PI = Lib.load("std", "math_pi", 0)();
- M.NaN = 0.0 / 0.0;
- M.POSITIVE_INFINITY = 1.0 / 0.0;
- M.NEGATIVE_INFINITY = -M.POSITIVE_INFINITY;
- M.abs = Lib.load("std", "math_abs", 1);
- M.sin = Lib.load("std", "math_sin", 1);
- M.cos = Lib.load("std", "math_cos", 1);
- M.atan2 = Lib.load("std", "math_atan2", 2);
- M.tan = Lib.load("std", "math_tan", 1);
- M.exp = Lib.load("std", "math_exp", 1);
- M.log = Lib.load("std", "math_log", 1);
- M.sqrt = Lib.load("std", "math_sqrt", 1);
- M.round = Lib.load("std", "math_round", 1);
- M.floor = Lib.load("std", "math_floor", 1);
- M.ceil = Lib.load("std", "math_ceil", 1);
- M.atan = Lib.load("std", "math_atan", 1);
- M.asin = Lib.load("std", "math_asin", 1);
- M.acos = Lib.load("std", "math_acos", 1);
- M.pow = Lib.load("std", "math_pow", 2);
- M.fceil = try Lib.load("std", "math_fceil", 1) catch (e:Dynamic) M.ceil;
- M.ffloor = try Lib.load("std", "math_ffloor", 1) catch (e:Dynamic) M.floor;
- M.fround = try Lib.load("std", "math_fround", 1) catch (e:Dynamic) M.round;
- }
- }
- @:coreApi
- extern final class Math {
- public static var PI(default, null):Float;
- public static var NaN(default, null):Float;
- public static var POSITIVE_INFINITY(default, null):Float;
- public static var NEGATIVE_INFINITY(default, null):Float;
- public static function min(a:Float, b:Float):Float;
- public static function max(a:Float, b:Float):Float;
- public static function abs(v:Float):Float;
- public static function sin(v:Float):Float;
- public static function cos(v:Float):Float;
- public static function atan2(y:Float, x:Float):Float;
- public static function tan(v:Float):Float;
- public static function exp(v:Float):Float;
- public static function log(v:Float):Float;
- public static function sqrt(v:Float):Float;
- public static function round(v:Float):Int;
- public static function floor(v:Float):Int;
- public static function ceil(v:Float):Int;
- public static function atan(v:Float):Float;
- public static function asin(v:Float):Float;
- public static function acos(v:Float):Float;
- public static function pow(v:Float, exp:Float):Float;
- public static function fround(v:Float):Float;
- public static function ffloor(v:Float):Float;
- public static function fceil(v:Float):Float;
- public static function random():Float;
- public static function isNaN(f:Float):Bool;
- public static function isFinite(f:Float):Bool;
- }
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