12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788 |
- /*
- * Copyright (C)2005-2019 Haxe Foundation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
- package neko.vm;
- /**
- Core native User Interface support. This API uses native WIN32 API
- on Windows, Carbon API on OSX, and GTK2 on Linux.
- */
- class Ui {
- /**
- Tells if the current thread is the main loop thread or not.
- The main loop thread is the one in which the first "ui"
- library primitive has been loaded.
- **/
- public static function isMainThread() {
- return _is_main_thread();
- }
- /**
- Starts the native UI event loop. This method can only be called
- from the main thread.
- **/
- public static function loop() {
- _loop();
- }
- /**
- Stop the native UI event loop. This method can only be called
- from the main thread.
- **/
- public static function stopLoop() {
- _sync(_stop_loop);
- }
- /**
- Queue a method call callb to be executed by the main thread while
- running the UI event loop. This can be used to perform UI updates
- in the UI thread using results processed by another thread.
- **/
- public static function sync(f:Void->Void) {
- _sync(f);
- }
- public static function syncResult<T>(f:Void->T):T {
- if (isMainThread())
- return f();
- var l = new Lock();
- var tmp = null;
- var exc = null;
- _sync(function() {
- try {
- tmp = f();
- } catch (e:Dynamic) {
- exc = {v: e};
- }
- l.release();
- });
- l.wait();
- if (exc != null)
- throw exc.v;
- return tmp;
- }
- static var _is_main_thread = neko.Lib.load("ui", "ui_is_main", 0);
- static var _loop = neko.Lib.load("ui", "ui_loop", 0);
- static var _stop_loop = neko.Lib.load("ui", "ui_stop_loop", 0);
- static var _sync = neko.Lib.load("ui", "ui_sync", 1);
- }
|