| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158 | /* * Copyright (C)2005-2018 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */@:coreApi @:nativeGen class Math{	@:readOnly	private static var rand = new cs.system.Random();	@:readOnly	public static var PI(default,null) = cs.system.Math.PI;	@:readOnly	public static var NaN(default,null) = cs.system.Double.NaN;	@:readOnly	public static var NEGATIVE_INFINITY(default,null) = cs.system.Double.NegativeInfinity;	@:readOnly	public static var POSITIVE_INFINITY(default,null) = cs.system.Double.PositiveInfinity;	public static inline function abs(v:Float):Float	{		return cs.system.Math.Abs(v);	}	public static inline function min(a:Float, b:Float):Float	{		return cs.system.Math.Min(a,b);	}	public static inline function max(a:Float, b:Float):Float	{		return cs.system.Math.Max(a,b);	}	public static inline function sin(v:Float):Float	{		return cs.system.Math.Sin(v);	}	public static inline function cos(v:Float):Float	{		return cs.system.Math.Cos(v);	}	public static inline function atan2(y:Float, x:Float):Float	{		return cs.system.Math.Atan2(y, x);	}	public static inline function tan(v:Float):Float	{		return cs.system.Math.Tan(v);	}	public static inline function exp(v:Float):Float	{		return cs.system.Math.Exp(v);	}	public static inline function log(v:Float):Float	{		return cs.system.Math.Log(v);	}	public static inline function sqrt(v:Float):Float	{		return cs.system.Math.Sqrt(v);	}	public static inline function fround(v:Float):Float	{		return cs.system.Math.Floor(v + 0.5);	}	public static inline function ffloor(v:Float):Float	{		return cs.system.Math.Floor(v);	}	public static inline function fceil(v:Float):Float	{		return cs.system.Math.Ceiling(v);	}	public static function round(v:Float):Int	{		var vint = Std.int(v);		var dec = v - vint;		if (dec >= 1 || dec <= -1)			return vint; //overflow		if (dec >= .5)			return vint + 1;		if (dec < -.5)			return vint - 1;		return vint;	}	public static inline function floor(v:Float):Int	{		return Std.int(cs.system.Math.Floor(v));	}	public static inline function ceil(v:Float):Int	{		return Std.int(cs.system.Math.Ceiling(v));	}	public static inline function atan(v:Float):Float	{		return cs.system.Math.Atan(v);	}	public static inline function asin(v:Float):Float	{		return cs.system.Math.Asin(v);	}	public static inline function acos(v:Float):Float	{		return cs.system.Math.Acos(v);	}	public static inline function pow(v:Float, exp:Float):Float	{		return cs.system.Math.Pow(v, exp);	}	public static inline function random() : Float	{		return rand.NextDouble();	}	public static inline function isFinite( f : Float ) : Bool	{		return !cs.system.Double.IsInfinity(f) && !cs.system.Double.IsNaN(f);	}	public static inline function isNaN( f : Float ) : Bool	{		return cs.system.Double.IsNaN(f);	}}
 |