| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253 | /* * Copyright (C)2005-2018 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */// This file is generated from mozilla\WebGLRenderingContext.webidl. Do not edit!package js.html.webgl;/**	The WebGLShaderPrecisionFormat interface is part of the WebGL API and represents the information returned by calling the `WebGLRenderingContext.getShaderPrecisionFormat()` method.	Documentation [WebGLShaderPrecisionFormat](https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).	@see <https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat>**/@:native("WebGLShaderPrecisionFormat")extern class ShaderPrecisionFormat{		/**		The base 2 log of the absolute value of the minimum value that can be represented.	**/	var rangeMin(default,null) : Int;		/**		The base 2 log of the absolute value of the maximum value that can be represented.	**/	var rangeMax(default,null) : Int;		/**		The number of bits of precision that can be represented. For integer formats this value is always 0.	**/	var precision(default,null) : Int;	}
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