| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231 | /* * Copyright (C)2005-2018 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */@:coreApiclass Array<T> {	public var length(default,null) : Int;	public function new() : Void  {		untyped _hx_tab_array(this, 0);	}	public function concat( a : Array<T> ) : Array<T> {		var ret = this.copy();		for (i in a) ret.push(i);		return ret;	}	public function join( sep : String ) : String {		var tbl : lua.Table<Int,String> = lua.Table.create();		for (i in iterator()){			lua.Table.insert(tbl,Std.string(i));		}		return lua.Table.concat(tbl,sep);	}	public function pop() : Null<T> {		if (length == 0 ) return null;		var ret = this[length-1];		this[length-1] = null;		length--;		return ret;	}	public function push(x : T) : Int {		this[this.length] = x;		return length;	}	public function reverse() : Void {		var tmp:T;		var i = 0;		while(i < Std.int(this.length/2)){			tmp = this[i];			this[i] = this[this.length-i-1];			this[this.length-i-1] = tmp;			i++;		}	}	public function shift() : Null<T> {		if (this.length == 0) return null;		var ret = this[0];		if (this.length == 1){			this[0] = null;		} else if (this.length > 1) {			this[0] = this[1];			lua.Table.remove(untyped this,1);		}		this.length-=1;		return ret;	}	public function slice( pos : Int, ?end : Int ) : Array<T> {		if (end == null || end > length) end = length;		else if (end < 0) end = (length-(-end % length)) % length; // negative pos needs to be wrapped from the end, and mod according to array length		if (pos < 0) pos = (length -(-pos % length)) % length;  // and here		if (pos > end || pos > length) return [];		var ret = [];		for (i in pos...end){			ret.push(this[i]);		}		return ret;	}	// TODO: copied from neko Array.sort, move to general util library?	public function sort( f : T -> T -> Int ) : Void {		var i = 0;		var l = this.length;		while( i < l ) {			var swap = false;			var j = 0;			var max = l - i - 1;			while( j < max ) {				if( f(this[j],this[j+1]) > 0 ) {					var tmp = this[j+1];					this[j+1] = this[j];					this[j] = tmp;					swap = true;				}				j += 1;			}			if( !swap )				break;			i += 1;		}	}	public function splice( pos : Int, len : Int ) : Array<T> {		if (len < 0 || pos > length) return [];		else if (pos < 0) pos = length -(-pos % length);		len = cast Math.min(len,this.length-pos);		var ret = [];		for (i in pos...(pos+len)){			ret.push(this[i]);			this[i] = this[i+len];		}		for (i in (pos+len)...length){			this[i] = this[i+len];		}		this.length-= len;		return ret;	}	public function toString() : String {		var tbl : lua.Table<Int,String> = lua.Table.create();		lua.Table.insert(tbl, '[');		lua.Table.insert(tbl, join(","));		lua.Table.insert(tbl, ']');		return lua.Table.concat(tbl,"");	}	public function unshift( x : T ) : Void {		var len = length;		for (i in 0...len) this[len - i] = this[len - i - 1];		this[0] = x;	}	public inline function insert( pos : Int, x : T ) : Void {		if (pos > length) pos = length;		if (pos < 0) {			pos = (length + pos);			if (pos < 0) pos = 0;		}		var cur_len = length;		while (cur_len > pos){			this[cur_len] = this[cur_len-1];			cur_len -=1;		}		this[pos] = x;	}	public function remove( x : T ) : Bool {		for (i in 0...length){			if (this[i] == x){				for (j in i...length-1){					this[j] = this[j+1];				}				// We need to decrement the length variable, and set its				// value to null to avoid hanging on to a reference in the				// underlying lua table.				this[length-1] = null;				// Do this in two steps to avoid re-updating the __index metamethod				length--;				return true;			}		}		return false;	}	public function indexOf( x : T, ?fromIndex:Int ) : Int {		var end = length;		if (fromIndex == null) fromIndex = 0;		else if (fromIndex < 0 ) {			fromIndex = length + fromIndex;			if (fromIndex < 0) fromIndex = 0;		}		for (i in fromIndex...end){			if (x == this[i]) return i;		}		return -1;	}	public function lastIndexOf( x : T, ?fromIndex:Int ) : Int {		if (fromIndex == null || fromIndex >= length ) fromIndex = length-1;		else if (fromIndex < 0) {			fromIndex = length + fromIndex;			if (fromIndex < 0) return -1;		}		var i = fromIndex;		while(i >= 0){			if (this[i] == x) return i;			else i--;		}		return -1;	}	public inline function copy() : Array<T> {		return [for (i in this) i];	}	public function map<S>(f:T->S):Array<S> {		return [for (i in this) f(i)];	}	public function filter(f:T->Bool):Array<T> {		return [for (i in this) if (f(i)) i];	}	public inline function iterator() : Iterator<T> {		var cur_length = 0;		return {			hasNext : function() return cur_length < length,			next : function() return this[cur_length++]		}	}	public function resize(len:Int):Void {		if (length < len) {			this.length = len;		} else if (length > len) {			for (i in len ... length) {				this[i] = null;			}			this.length = len;		}	}	private static function __init__() : Void{		// table-to-array helper		haxe.macro.Compiler.includeFile("lua/_lua/_hx_tab_array.lua");	}}
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