WEBGLCompressedTextureS3tc.hx 2.5 KB

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  1. /*
  2. * Copyright (C)2005-2018 Haxe Foundation
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice shall be included in
  12. * all copies or substantial portions of the Software.
  13. *
  14. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  20. * DEALINGS IN THE SOFTWARE.
  21. */
  22. // This file is generated from mozilla\WebGLRenderingContext.webidl. Do not edit!
  23. package js.html.webgl.extension;
  24. /**
  25. The `WEBGL_compressed_texture_s3tc` extension is part of the WebGL API and exposes four S3TC compressed texture formats.
  26. Documentation [WEBGL_compressed_texture_s3tc](https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_s3tc) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_s3tc$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
  27. @see <https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_s3tc>
  28. **/
  29. @:native("WEBGL_compressed_texture_s3tc")
  30. extern class WEBGLCompressedTextureS3tc
  31. {
  32. /**
  33. A DXT1-compressed image in an RGB image format.
  34. **/
  35. static inline var COMPRESSED_RGB_S3TC_DXT1_EXT : Int = 33776;
  36. /**
  37. A DXT1-compressed image in an RGB image format with a simple on/off alpha value.
  38. **/
  39. static inline var COMPRESSED_RGBA_S3TC_DXT1_EXT : Int = 33777;
  40. /**
  41. A DXT3-compressed image in an RGBA image format. Compared to a 32-bit RGBA texture, it offers 4:1 compression.
  42. **/
  43. static inline var COMPRESSED_RGBA_S3TC_DXT3_EXT : Int = 33778;
  44. /**
  45. A DXT5-compressed image in an RGBA image format. It also provides a 4:1 compression, but differs to the DXT3 compression in how the alpha compression is done.
  46. **/
  47. static inline var COMPRESSED_RGBA_S3TC_DXT5_EXT : Int = 33779;
  48. }