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- /*
- * Copyright (C)2005-2019 Haxe Foundation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
- package haxe.io;
- /**
- Helper that converts between floating point and binary representation.
- Always works in low-endian encoding.
- **/
- class FPHelper {
- #if neko_v21
- // stored in helper
- #elseif neko
- static var i64tmp = new sys.thread.Tls<Int64>();
- #elseif !(java || cpp)
- static var i64tmp = Int64.ofInt(0);
- static inline var LN2 = 0.6931471805599453; // Math.log(2)
- static inline function _i32ToFloat(i:Int):Float {
- var sign = 1 - ((i >>> 31) << 1);
- var e = (i >> 23) & 0xff;
- if (e == 255)
- return i & 0x7fffff == 0 ? (sign > 0 ? Math.POSITIVE_INFINITY : Math.NEGATIVE_INFINITY) : Math.NaN;
- var m = e == 0 ? (i & 0x7fffff) << 1 : (i & 0x7fffff) | 0x800000;
- return sign * m * Math.pow(2, e - 150);
- }
- static inline function _i64ToDouble(lo:Int, hi:Int):Float {
- var sign = 1 - ((hi >>> 31) << 1);
- var e = (hi >> 20) & 0x7ff;
- if (e == 2047)
- return lo == 0 && (hi & 0xFFFFF) == 0 ? (sign > 0 ? Math.POSITIVE_INFINITY : Math.NEGATIVE_INFINITY) : Math.NaN;
- var m = 2.220446049250313e-16 * ((hi & 0xFFFFF) * 4294967296. + (lo >>> 31) * 2147483648. + (lo & 0x7FFFFFFF));
- m = e == 0 ? m * 2.0 : m + 1.0;
- return sign * m * Math.pow(2, e - 1023);
- }
- static inline function _floatToI32(f:Float):Int {
- if (f == 0)
- return 0;
- var af = f < 0 ? -f : f;
- var exp = Math.floor(Math.log(af) / LN2);
- if (exp > 127) {
- return 0x7F800000;
- } else {
- if (exp <= -127) {
- exp = -127;
- af *= 7.1362384635298e+44; // af * 0.5 * 0x800000 / Math.pow(2, -127)
- } else {
- af = (af / Math.pow(2, exp) - 1.0) * 0x800000;
- }
- return (f < 0 ? 0x80000000 : 0) | ((exp + 127) << 23) | Math.round(af);
- }
- }
- static inline function _doubleToI64(v:Float):Int64@:privateAccess {
- var i64 = i64tmp;
- if (v == 0) {
- i64.set_low(0);
- i64.set_high(0);
- } else if (!Math.isFinite(v)) {
- i64.set_low(0);
- i64.set_high(v > 0 ? 0x7FF00000 : 0xFFF00000);
- } else {
- var av = v < 0 ? -v : v;
- var exp = Math.floor(Math.log(av) / LN2);
- if (exp > 1023) {
- i64.set_low(0xFFFFFFFF);
- i64.set_high(0x7FEFFFFF);
- } else {
- if (exp <= -1023) {
- exp = -1023;
- av = av / 2.2250738585072014e-308;
- } else {
- av = av / Math.pow(2, exp) - 1.0;
- }
- var sig = Math.fround(av * 4503599627370496.); // 2^52
- // Note: If "sig" is outside of the signed Int32 range, the result is unspecified in HL, Java and Neko.
- var sig_l = Std.int(sig);
- var sig_h = Std.int(sig / 4294967296.0);
- i64.set_low(sig_l);
- i64.set_high((v < 0 ? 0x80000000 : 0) | ((exp + 1023) << 20) | sig_h);
- }
- }
- return i64;
- }
- #end
- #if neko
- #if neko_v21
- static var helpers = new sys.thread.Tls<neko.NativeArray<Dynamic>>();
- #else
- static var helperf = new sys.thread.Tls<neko.NativeString>();
- static var helperd = new sys.thread.Tls<neko.NativeString>();
- static var _float_of_bytes = neko.Lib.load("std", "float_of_bytes", 2);
- static var _double_of_bytes = neko.Lib.load("std", "double_of_bytes", 2);
- static var _float_bytes = neko.Lib.load("std", "float_bytes", 2);
- static var _double_bytes = neko.Lib.load("std", "double_bytes", 2);
- #end
- #elseif flash
- static var helper = {
- var b = new flash.utils.ByteArray();
- b.endian = flash.utils.Endian.LITTLE_ENDIAN;
- b;
- }
- #elseif js
- static var helper = new js.lib.DataView(new js.lib.ArrayBuffer(8));
- #end
- #if neko_v21
- inline
- #end
- public static function i32ToFloat(i:Int):Float {
- #if neko
- #if neko_v21
- return untyped $itof(i, false);
- #else
- var helper = helperf.value;
- if (helper == null)
- helperf.value = helper = neko.NativeString.alloc(4);
- untyped $sset(helper, 0, i & 0xFF);
- untyped $sset(helper, 1, (i >> 8) & 0xFF);
- untyped $sset(helper, 2, (i >> 16) & 0xFF);
- untyped $sset(helper, 3, i >>> 24);
- return _float_of_bytes(helper, false);
- #end
- #elseif cpp
- return untyped __global__.__hxcpp_reinterpret_le_int32_as_float32(i);
- #elseif java
- return java.lang.Float.FloatClass.intBitsToFloat(i);
- #elseif flash
- var helper = helper;
- helper.position = 0;
- helper.writeUnsignedInt(i);
- helper.position = 0;
- return helper.readFloat();
- #elseif js
- helper.setInt32(0, i, true);
- return helper.getFloat32(0, true);
- #else
- return _i32ToFloat(i);
- #end
- }
- #if neko_v21
- inline
- #end
- public static function floatToI32(f:Float):Int {
- #if neko
- #if neko_v21
- return untyped $ftoi(f, false);
- #else
- var r = _float_bytes(f, false);
- return untyped $sget(r, 0) | ($sget(r, 1) << 8) | ($sget(r, 2) << 16) | ($sget(r, 3) << 24);
- #end
- #elseif cpp
- return untyped __global__.__hxcpp_reinterpret_float32_as_le_int32(f);
- #elseif java
- return java.lang.Float.FloatClass.floatToRawIntBits(f);
- #elseif flash
- var helper = helper;
- helper.position = 0;
- helper.writeFloat(f);
- helper.position = 0;
- return helper.readUnsignedInt();
- #elseif js
- helper.setFloat32(0, f, true);
- return helper.getInt32(0, true);
- #else
- return _floatToI32(f);
- #end
- }
- #if neko_v21
- inline
- #end
- public static function i64ToDouble(low:Int, high:Int):Float {
- #if neko
- #if neko_v21
- return untyped $itod(low, high, false);
- #else
- var helper = helperd.value;
- if (helper == null)
- helperd.value = helper = neko.NativeString.alloc(8);
- untyped $sset(helper, 0, low & 0xFF);
- untyped $sset(helper, 1, (low >> 8) & 0xFF);
- untyped $sset(helper, 2, (low >> 16) & 0xFF);
- untyped $sset(helper, 3, low >>> 24);
- untyped $sset(helper, 4, high & 0xFF);
- untyped $sset(helper, 5, (high >> 8) & 0xFF);
- untyped $sset(helper, 6, (high >> 16) & 0xFF);
- untyped $sset(helper, 7, high >>> 24);
- return _double_of_bytes(helper, false);
- #end
- #elseif cpp
- return untyped __global__.__hxcpp_reinterpret_le_int32s_as_float64(low, high);
- #elseif java
- return java.lang.Double.DoubleClass.longBitsToDouble(Int64.make(high, low));
- #elseif flash
- var helper = helper;
- helper.position = 0;
- helper.writeUnsignedInt(low);
- helper.writeUnsignedInt(high);
- helper.position = 0;
- return helper.readDouble();
- #elseif js
- helper.setInt32(0, low, true);
- helper.setInt32(4, high, true);
- return helper.getFloat64(0, true);
- #else
- return _i64ToDouble(low, high);
- #end
- }
- /**
- Returns an Int64 representing the bytes representation of the double precision IEEE float value.
- WARNING : for performance reason, the same Int64 value might be reused every time. Copy its low/high values before calling again.
- We still ensure that this is safe to use in a multithread environment
- **/
- public static function doubleToI64(v:Float):Int64 {
- #if neko
- #if neko_v21
- var helper = helpers.value;
- if (helper == null) {
- helpers.value = helper = neko.NativeArray.alloc(2);
- helper[0] = neko.NativeArray.alloc(2);
- helper[1] = haxe.Int64.ofInt(0);
- }
- var i64:haxe.Int64 = helper[1], int2 = helper[0];
- untyped $dtoi(v, int2, false);
- @:privateAccess {
- i64.set_low(int2[0]);
- i64.set_high(int2[1]);
- }
- return i64;
- #else
- var r = _double_bytes(v, false), i64 = i64tmp.value;
- if (i64 == null)
- i64 = i64tmp.value = haxe.Int64.ofInt(0);
- @:privateAccess {
- i64.set_low(untyped $sget(r, 0) | ($sget(r, 1) << 8) | ($sget(r, 2) << 16) | ($sget(r, 3) << 24));
- i64.set_high(untyped $sget(r, 4) | ($sget(r, 5) << 8) | ($sget(r, 6) << 16) | ($sget(r, 7) << 24));
- }
- return i64;
- #end
- #elseif cpp
- return Int64.make(untyped __global__.__hxcpp_reinterpret_float64_as_le_int32_high(v),
- untyped __global__.__hxcpp_reinterpret_float64_as_le_int32_low(v));
- #elseif java
- return java.lang.Double.DoubleClass.doubleToRawLongBits(v);
- #elseif flash
- var helper = helper;
- helper.position = 0;
- helper.writeDouble(v);
- helper.position = 0;
- var i64 = i64tmp;
- @:privateAccess {
- i64.set_low(cast helper.readUnsignedInt());
- i64.set_high(cast helper.readUnsignedInt());
- }
- return i64;
- #elseif js
- var i64 = i64tmp;
- helper.setFloat64(0, v, true);
- @:privateAccess {
- i64.set_low(helper.getInt32(0, true));
- i64.set_high(helper.getInt32(4, true));
- }
- return i64;
- #else
- return _doubleToI64(v);
- #end
- }
- }
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