Math.hx 9.2 KB

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  1. /*
  2. * Copyright (C)2005-2017 Haxe Foundation
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice shall be included in
  12. * all copies or substantial portions of the Software.
  13. *
  14. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  20. * DEALINGS IN THE SOFTWARE.
  21. */
  22. /**
  23. This class defines mathematical functions and constants.
  24. @see https://haxe.org/manual/std-math.html
  25. **/
  26. #if cpp @:include("hxMath.h") #end
  27. @:pure
  28. extern class Math
  29. {
  30. /**
  31. Represents the ratio of the circumference of a circle to its diameter,
  32. specified by the constant, π. `PI` is approximately 3.141592653589793.
  33. **/
  34. static var PI(default,null) : Float;
  35. /**
  36. A special `Float` constant which denotes negative infinity.
  37. For example, this is the result of -1.0 / 0.0.
  38. Operations with `NEGATIVE_INFINITY` as an operand may result in
  39. `NEGATIVE_INFINITY`, `POSITIVE_INFINITY` or `NaN`.
  40. If this constant is converted to an `Int`, e.g. through `Std.int()`, the
  41. result is unspecified.
  42. **/
  43. static var NEGATIVE_INFINITY(default, null) : Float;
  44. /**
  45. A special `Float` constant which denotes positive infinity.
  46. For example, this is the result of 1.0 / 0.0.
  47. Operations with `POSITIVE_INFINITY` as an operand may result in
  48. `NEGATIVE_INFINITY`, `POSITIVE_INFINITY` or `NaN`.
  49. If this constant is converted to an `Int`, e.g. through `Std.int()`, the
  50. result is unspecified.
  51. **/
  52. static var POSITIVE_INFINITY(default,null) : Float;
  53. /**
  54. A special `Float` constant which denotes an invalid number.
  55. NaN stands for "Not a Number". It occurs when a mathematically incorrect
  56. operation is executed, such as taking the square root of a negative
  57. number: Math.sqrt(-1).
  58. All further operations with `NaN` as an operand will result in `NaN`.
  59. If this constant is converted to an `Int`, e.g. through `Std.int()`, the
  60. result is unspecified.
  61. In order to test if a value is `NaN`, you should use `Math.isNaN()` function.
  62. @php In PHP versions prior to 5.3.1 VC 9 there may be unexpected
  63. results when performing arithmetic operations with `NaN` on Windows,
  64. see <https://bugs.php.net/bug.php?id=42143>
  65. **/
  66. static var NaN(default, null) : Float;
  67. /**
  68. Returns the absolute value of `v`.
  69. If `v` is positive or 0, the result is unchanged. Otherwise the result
  70. is -`v`.
  71. If `v` is `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`, the result is
  72. `POSITIVE_INFINITY`.
  73. If `v` is `NaN`, the result is `NaN`.
  74. **/
  75. static function abs(v:Float):Float;
  76. /**
  77. Returns the smaller of values `a` and `b`.
  78. If `a` or `b` are `NaN`, the result is `NaN`.
  79. If `a` or `b` are `NEGATIVE_INFINITY`, the result is `NEGATIVE_INFINITY`.
  80. If `a` and `b` are `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
  81. **/
  82. static function min(a:Float, b:Float):Float;
  83. /**
  84. Returns the greater of values `a` and `b`.
  85. If `a` or `b` are `NaN`, the result is `NaN`.
  86. If `a` or `b` are `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
  87. If `a` and `b` are `NEGATIVE_INFINITY`, the result is `NEGATIVE_INFINITY`.
  88. **/
  89. static function max(a:Float, b:Float):Float;
  90. /**
  91. Returns the trigonometric sine of the specified angle `v`, in radians.
  92. If `v` is `NaN` or infinite, the result is `NaN`.
  93. **/
  94. static function sin(v:Float):Float;
  95. /**
  96. Returns the trigonometric cosine of the specified angle `v`, in radians.
  97. If `v` is `NaN` or infinite, the result is `NaN`.
  98. **/
  99. static function cos(v:Float):Float;
  100. /**
  101. Returns the trigonometric tangent of the specified angle `v`, in radians.
  102. If `v` is `NaN` or infinite, the result is `NaN`.
  103. **/
  104. static function tan(v:Float):Float;
  105. /**
  106. Returns the trigonometric arc of the specified angle `v`, in radians.
  107. If `v` is `NaN` or infinite, the result is `NaN`.
  108. **/
  109. static function asin(v:Float):Float;
  110. /**
  111. Returns the trigonometric arc cosine of the specified angle `v`,
  112. in radians.
  113. If `v` is `NaN` or infinite, the result is `NaN`.
  114. **/
  115. static function acos(v:Float):Float;
  116. /**
  117. Returns the trigonometric arc tangent of the specified angle `v`,
  118. in radians.
  119. If `v` is `NaN` or infinite, the result is `NaN`.
  120. **/
  121. static function atan(v:Float):Float;
  122. /**
  123. Returns the trigonometric arc tangent whose tangent is the quotient of
  124. two specified numbers, in radians.
  125. If parameter `x` or `y` is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,
  126. the result is `NaN`.
  127. **/
  128. static function atan2(y:Float, x:Float):Float;
  129. /**
  130. Returns Euler's number, raised to the power of `v`.
  131. exp(1.0) is approximately 2.718281828459.
  132. If `v` is `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
  133. If `v` is `NEGATIVE_INFINITY`, the result is `0.0`.
  134. If `v` is `NaN`, the result is `NaN`.
  135. **/
  136. static function exp(v:Float):Float;
  137. /**
  138. Returns the natural logarithm of `v`.
  139. This is the mathematical inverse operation of exp,
  140. i.e. `log(exp(v)) == v` always holds.
  141. If `v` is negative (including `NEGATIVE_INFINITY`) or `NaN`, the result
  142. is `NaN`.
  143. If `v` is `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
  144. If `v` is `0.0`, the result is `NEGATIVE_INFINITY`.
  145. **/
  146. static function log(v:Float):Float;
  147. /**
  148. Returns a specified base `v` raised to the specified power `exp`.
  149. **/
  150. static function pow(v:Float, exp:Float):Float;
  151. /**
  152. Returns the square root of `v`.
  153. If `v` is negative (including `NEGATIVE_INFINITY`) or `NaN`, the result
  154. is `NaN`.
  155. If `v` is `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
  156. If `v` is `0.0`, the result is `0.0`.
  157. **/
  158. static function sqrt(v:Float):Float;
  159. /**
  160. Rounds `v` to the nearest integer value.
  161. Ties are rounded up, so that `0.5` becomes `1` and `-0.5` becomes `0`.
  162. If `v` is outside of the signed `Int32` range, or is `NaN`, `NEGATIVE_INFINITY`
  163. or `POSITIVE_INFINITY`, the result is unspecified.
  164. **/
  165. static function round(v:Float):Int;
  166. /**
  167. Returns the largest integer value that is not greater than `v`.
  168. If `v` is outside of the signed `Int32` range, or is `NaN`, `NEGATIVE_INFINITY`
  169. or `POSITIVE_INFINITY`, the result is unspecified.
  170. **/
  171. static function floor(v:Float):Int;
  172. /**
  173. Returns the smallest integer value that is not less than `v`.
  174. If `v` is outside of the signed `Int32` range, or is `NaN`, `NEGATIVE_INFINITY`
  175. or `POSITIVE_INFINITY`, the result is unspecified.
  176. **/
  177. static function ceil(v:Float):Int;
  178. /**
  179. Returns a pseudo-random number which is greater than or equal to 0.0,
  180. and less than 1.0.
  181. **/
  182. static function random() : Float;
  183. #if ((flash && !as3) || cpp || eval)
  184. /**
  185. Returns the largest integer value that is not greater than `v`, as a `Float`.
  186. If `v` is is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,
  187. the result is unspecified.
  188. **/
  189. static function ffloor( v : Float ) : Float;
  190. /**
  191. Returns the smallest integer value that is not less than `v`, as a `Float`.
  192. If `v` is is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,
  193. the result is unspecified.
  194. **/
  195. static function fceil( v : Float ) : Float;
  196. /**
  197. Rounds `v` to the nearest integer value, as a Float.
  198. Ties are rounded up, so that `0.5` becomes `1` and `-0.5` becomes `0`.
  199. If `v` is is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,
  200. the result is unspecified.
  201. **/
  202. static function fround( v : Float ) : Float;
  203. #else
  204. static inline function ffloor( v : Float ) : Float {
  205. return floor(v);
  206. }
  207. static inline function fceil( v : Float ) : Float {
  208. return ceil(v);
  209. }
  210. static inline function fround( v : Float ) : Float {
  211. return round(v);
  212. }
  213. #end
  214. /**
  215. Tells if `f` is a finite number.
  216. If `f` is `POSITIVE_INFINITY`, `NEGATIVE_INFINITY` or `NaN`, the result
  217. is `false`, otherwise the result is `true`.
  218. **/
  219. static function isFinite( f : Float ) : Bool;
  220. /**
  221. Tells if `f` is not a valid number.
  222. If `f` is `NaN`, the result is `true`, otherwise the result is `false`.
  223. In particular, both `POSITIVE_INFINITY` and `NEGATIVE_INFINITY` are
  224. not considered `NaN`.
  225. **/
  226. static function isNaN( f : Float ) : Bool;
  227. #if !eval
  228. private static function __init__() : Void untyped {
  229. #if flash
  230. NaN = __global__["Number"].NaN;
  231. NEGATIVE_INFINITY = __global__["Number"].NEGATIVE_INFINITY;
  232. POSITIVE_INFINITY = __global__["Number"].POSITIVE_INFINITY;
  233. #else
  234. Math.__name__ = ["Math"];
  235. Math.NaN = Number["NaN"];
  236. Math.NEGATIVE_INFINITY = Number["NEGATIVE_INFINITY"];
  237. Math.POSITIVE_INFINITY = Number["POSITIVE_INFINITY"];
  238. #end
  239. Math.isFinite = function(i) {
  240. return
  241. #if flash
  242. __global__["isFinite"](i);
  243. #else
  244. false;
  245. #end
  246. };
  247. Math.isNaN = function(i) {
  248. return
  249. #if flash
  250. __global__["isNaN"](i);
  251. #else
  252. false;
  253. #end
  254. };
  255. }
  256. #end
  257. }