Socket.hx 7.3 KB

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  1. /*
  2. * Copyright (C)2005-2017 Haxe Foundation
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice shall be included in
  12. * all copies or substantial portions of the Software.
  13. *
  14. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  20. * DEALINGS IN THE SOFTWARE.
  21. */
  22. package sys.net;
  23. import cs.system.net.IPEndPoint;
  24. import cs.system.net.sockets.AddressFamily;
  25. import cs.system.net.sockets.NetworkStream;
  26. import cs.system.net.sockets.ProtocolType;
  27. import cs.system.net.sockets.SocketFlags;
  28. import cs.system.net.sockets.SocketShutdown;
  29. import cs.system.net.sockets.SocketType;
  30. import cs.system.threading.Thread;
  31. import haxe.io.Bytes;
  32. import haxe.io.Error;
  33. import haxe.io.Input;
  34. import haxe.io.Output;
  35. /**
  36. A TCP socket class : allow you to both connect to a given server and exchange messages or start your own server and wait for connections.
  37. **/
  38. @:coreapi
  39. class Socket {
  40. private var sock : cs.system.net.sockets.Socket = null;
  41. /**
  42. The stream on which you can read available data. By default the stream is blocking until the requested data is available,
  43. use `setBlocking(false)` or `setTimeout` to prevent infinite waiting.
  44. **/
  45. public var input(default,null) : haxe.io.Input;
  46. /**
  47. The stream on which you can send data. Please note that in case the output buffer you will block while writing the data, use `setBlocking(false)` or `setTimeout` to prevent that.
  48. **/
  49. public var output(default,null) : haxe.io.Output;
  50. /**
  51. A custom value that can be associated with the socket. Can be used to retrieve your custom infos after a `select`.
  52. ***/
  53. public var custom : Dynamic;
  54. /**
  55. Creates a new unconnected socket.
  56. **/
  57. public function new() : Void {
  58. sock = new cs.system.net.sockets.Socket( AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp );
  59. sock.Blocking = true;
  60. }
  61. /**
  62. Closes the socket : make sure to properly close all your sockets or you will crash when you run out of file descriptors.
  63. **/
  64. public function close() : Void {
  65. sock.Close();
  66. input = null;
  67. output = null;
  68. }
  69. /**
  70. Read the whole data available on the socket.
  71. **/
  72. public function read() : String {
  73. return input.readAll().toString();
  74. }
  75. /**
  76. Write the whole data to the socket output.
  77. **/
  78. public function write( content : String ) : Void {
  79. output.writeString( content );
  80. }
  81. /**
  82. Connect to the given server host/port. Throw an exception in case we couldn't successfully connect.
  83. **/
  84. public function connect( host : Host, port : Int ) : Void {
  85. sock.Connect( host.ipAddress, port );
  86. if (sock.Connected) {
  87. this.output = new cs.io.NativeOutput( new NetworkStream(sock) );
  88. this.input = new cs.io.NativeInput( new NetworkStream(sock) );
  89. } else {
  90. throw "Connection failed.";
  91. }
  92. }
  93. /**
  94. Allow the socket to listen for incoming questions. The parameter tells how many pending connections we can have until they get refused. Use `accept()` to accept incoming connections.
  95. **/
  96. public function listen( connections : Int ) : Void {
  97. sock.Listen( connections );
  98. }
  99. /**
  100. Shutdown the socket, either for reading or writing.
  101. **/
  102. public function shutdown( read : Bool, write : Bool ) : Void {
  103. if ( read && write ) {
  104. sock.Shutdown( SocketShutdown.Both );
  105. input = null;
  106. output = null;
  107. } else if ( read ) {
  108. sock.Shutdown( SocketShutdown.Receive );
  109. input = null;
  110. } else if ( write ) {
  111. sock.Shutdown( SocketShutdown.Send );
  112. output = null;
  113. }
  114. }
  115. /**
  116. Bind the socket to the given host/port so it can afterwards listen for connections there.
  117. **/
  118. public function bind( host : Host, port : Int ) : Void {
  119. sock = new cs.system.net.sockets.Socket( AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp );
  120. sock.Bind( new IPEndPoint(host.ipAddress, port) );
  121. }
  122. /**
  123. Accept a new connected client. This will return a connected socket on which you can read/write some data.
  124. **/
  125. public function accept() : Socket {
  126. var r = new Socket();
  127. r.sock = sock.Accept();
  128. r.output = new cs.io.NativeOutput( new NetworkStream(r.sock) );
  129. r.input = new cs.io.NativeInput( new NetworkStream(r.sock) );
  130. return r;
  131. }
  132. /**
  133. Return the information about the other side of a connected socket.
  134. **/
  135. public function peer() : { host : Host, port : Int } {
  136. var remoteIP = cast(sock.RemoteEndPoint, IPEndPoint);
  137. return { host: new Host(remoteIP.Address.ToString()), port: remoteIP.Port };
  138. }
  139. /**
  140. Return the information about our side of a connected socket.
  141. **/
  142. public function host() : { host : Host, port : Int } {
  143. var localIP = cast(sock.LocalEndPoint, IPEndPoint);
  144. return { host: new Host(localIP.Address.ToString()), port: localIP.Port };
  145. }
  146. /**
  147. Gives a timeout after which blocking socket operations (such as reading and writing) will abort and throw an exception.
  148. **/
  149. public function setTimeout( timeout : Float ) : Void {
  150. sock.ReceiveTimeout = sock.SendTimeout = Math.round(timeout * 1000);
  151. }
  152. /**
  153. Block until some data is available for read on the socket.
  154. **/
  155. public function waitForRead() : Void {
  156. var end = Date.now().getTime() + ((sock.ReceiveTimeout <= 0) ? Math.POSITIVE_INFINITY : sock.ReceiveTimeout);
  157. while ( sock.Available == 0 && Date.now().getTime() < end) {
  158. Thread.Sleep(5);
  159. }
  160. }
  161. /**
  162. Change the blocking mode of the socket. A blocking socket is the default behavior. A non-blocking socket will abort blocking operations immediately by throwing a haxe.io.Error.Blocking value.
  163. **/
  164. public function setBlocking( b : Bool ) : Void {
  165. sock.Blocking = b;
  166. }
  167. /**
  168. Allows the socket to immediately send the data when written to its output : this will cause less ping but might increase the number of packets / data size, especially when doing a lot of small writes.
  169. **/
  170. public function setFastSend( b : Bool ) : Void {
  171. sock.NoDelay = b;
  172. }
  173. /**
  174. Wait until one of the sockets groups is ready for the given operation :
  175. * `read` contains sockets on which we want to wait for available data to be read,
  176. * `write` contains sockets on which we want to wait until we are allowed to write some data to their output buffers,
  177. * `others` contains sockets on which we want to wait for exceptional conditions.
  178. * `select` will block until one of the condition is met, in which case it will return the sockets for which the condition was true.
  179. In case a `timeout` (in seconds) is specified, select might wait at worse until the timeout expires.
  180. **/
  181. static public function select(read : Array<Socket>, write : Array<Socket>, others : Array<Socket>, ?timeout : Float) : { read: Array<Socket>,write: Array<Socket>,others: Array<Socket> } {
  182. throw "Not implemented yet.";
  183. return null;
  184. }
  185. }