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- /*
- * Copyright (C)2005-2017 Haxe Foundation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
- package sys.net;
- import cs.system.net.IPEndPoint;
- import cs.system.net.sockets.AddressFamily;
- import cs.system.net.sockets.NetworkStream;
- import cs.system.net.sockets.ProtocolType;
- import cs.system.net.sockets.SocketFlags;
- import cs.system.net.sockets.SocketShutdown;
- import cs.system.net.sockets.SocketType;
- import cs.system.threading.Thread;
- import haxe.io.Bytes;
- import haxe.io.Error;
- import haxe.io.Input;
- import haxe.io.Output;
- /**
- A TCP socket class : allow you to both connect to a given server and exchange messages or start your own server and wait for connections.
- **/
- @:coreapi
- class Socket {
- private var sock : cs.system.net.sockets.Socket = null;
- /**
- The stream on which you can read available data. By default the stream is blocking until the requested data is available,
- use `setBlocking(false)` or `setTimeout` to prevent infinite waiting.
- **/
- public var input(default,null) : haxe.io.Input;
- /**
- The stream on which you can send data. Please note that in case the output buffer you will block while writing the data, use `setBlocking(false)` or `setTimeout` to prevent that.
- **/
- public var output(default,null) : haxe.io.Output;
- /**
- A custom value that can be associated with the socket. Can be used to retrieve your custom infos after a `select`.
- ***/
- public var custom : Dynamic;
- /**
- Creates a new unconnected socket.
- **/
- public function new() : Void {
- sock = new cs.system.net.sockets.Socket( AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp );
- sock.Blocking = true;
- }
- /**
- Closes the socket : make sure to properly close all your sockets or you will crash when you run out of file descriptors.
- **/
- public function close() : Void {
- sock.Close();
- input = null;
- output = null;
- }
- /**
- Read the whole data available on the socket.
- **/
- public function read() : String {
- return input.readAll().toString();
- }
- /**
- Write the whole data to the socket output.
- **/
- public function write( content : String ) : Void {
- output.writeString( content );
- }
- /**
- Connect to the given server host/port. Throw an exception in case we couldn't successfully connect.
- **/
- public function connect( host : Host, port : Int ) : Void {
- sock.Connect( host.ipAddress, port );
- if (sock.Connected) {
- this.output = new cs.io.NativeOutput( new NetworkStream(sock) );
- this.input = new cs.io.NativeInput( new NetworkStream(sock) );
- } else {
- throw "Connection failed.";
- }
- }
- /**
- Allow the socket to listen for incoming questions. The parameter tells how many pending connections we can have until they get refused. Use `accept()` to accept incoming connections.
- **/
- public function listen( connections : Int ) : Void {
- sock.Listen( connections );
- }
- /**
- Shutdown the socket, either for reading or writing.
- **/
- public function shutdown( read : Bool, write : Bool ) : Void {
- if ( read && write ) {
- sock.Shutdown( SocketShutdown.Both );
- input = null;
- output = null;
- } else if ( read ) {
- sock.Shutdown( SocketShutdown.Receive );
- input = null;
- } else if ( write ) {
- sock.Shutdown( SocketShutdown.Send );
- output = null;
- }
- }
- /**
- Bind the socket to the given host/port so it can afterwards listen for connections there.
- **/
- public function bind( host : Host, port : Int ) : Void {
- sock = new cs.system.net.sockets.Socket( AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp );
- sock.Bind( new IPEndPoint(host.ipAddress, port) );
- }
- /**
- Accept a new connected client. This will return a connected socket on which you can read/write some data.
- **/
- public function accept() : Socket {
- var r = new Socket();
- r.sock = sock.Accept();
- r.output = new cs.io.NativeOutput( new NetworkStream(r.sock) );
- r.input = new cs.io.NativeInput( new NetworkStream(r.sock) );
- return r;
- }
- /**
- Return the information about the other side of a connected socket.
- **/
- public function peer() : { host : Host, port : Int } {
- var remoteIP = cast(sock.RemoteEndPoint, IPEndPoint);
- return { host: new Host(remoteIP.Address.ToString()), port: remoteIP.Port };
- }
- /**
- Return the information about our side of a connected socket.
- **/
- public function host() : { host : Host, port : Int } {
- var localIP = cast(sock.LocalEndPoint, IPEndPoint);
- return { host: new Host(localIP.Address.ToString()), port: localIP.Port };
- }
- /**
- Gives a timeout after which blocking socket operations (such as reading and writing) will abort and throw an exception.
- **/
- public function setTimeout( timeout : Float ) : Void {
- sock.ReceiveTimeout = sock.SendTimeout = Math.round(timeout * 1000);
- }
- /**
- Block until some data is available for read on the socket.
- **/
- public function waitForRead() : Void {
- var end = Date.now().getTime() + ((sock.ReceiveTimeout <= 0) ? Math.POSITIVE_INFINITY : sock.ReceiveTimeout);
- while ( sock.Available == 0 && Date.now().getTime() < end) {
- Thread.Sleep(5);
- }
- }
- /**
- Change the blocking mode of the socket. A blocking socket is the default behavior. A non-blocking socket will abort blocking operations immediately by throwing a haxe.io.Error.Blocking value.
- **/
- public function setBlocking( b : Bool ) : Void {
- sock.Blocking = b;
- }
- /**
- Allows the socket to immediately send the data when written to its output : this will cause less ping but might increase the number of packets / data size, especially when doing a lot of small writes.
- **/
- public function setFastSend( b : Bool ) : Void {
- sock.NoDelay = b;
- }
- /**
- Wait until one of the sockets groups is ready for the given operation :
- * `read` contains sockets on which we want to wait for available data to be read,
- * `write` contains sockets on which we want to wait until we are allowed to write some data to their output buffers,
- * `others` contains sockets on which we want to wait for exceptional conditions.
- * `select` will block until one of the condition is met, in which case it will return the sockets for which the condition was true.
- In case a `timeout` (in seconds) is specified, select might wait at worse until the timeout expires.
- **/
- static public function select(read : Array<Socket>, write : Array<Socket>, others : Array<Socket>, ?timeout : Float) : { read: Array<Socket>,write: Array<Socket>,others: Array<Socket> } {
- throw "Not implemented yet.";
- return null;
- }
- }
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