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- package flash.utils;
- extern class ByteArray implements IDataOutput2 implements IDataInput2 implements ArrayAccess<Int> {
- var bytesAvailable(default,never) : UInt;
- var endian : Endian;
- var length : UInt;
- var objectEncoding : UInt;
- var position : UInt;
- @:require(flash11_4) var shareable : Bool;
- function new() : Void;
- @:require(flash11_4) function atomicCompareAndSwapIntAt(byteIndex : Int, expectedValue : Int, newValue : Int) : Int;
- @:require(flash11_4) function atomicCompareAndSwapLength(expectedLength : Int, newLength : Int) : Int;
- @:require(flash10) function clear() : Void;
- function compress(?algorithm : CompressionAlgorithm) : Void;
- @:require(flash10) function deflate() : Void;
- @:require(flash10) function inflate() : Void;
- function readBoolean() : Bool;
- function readByte() : Int;
- function readBytes(bytes : ByteArray, offset : UInt = 0, length : UInt = 0) : Void;
- function readDouble() : Float;
- function readFloat() : Float;
- function readInt() : Int;
- function readMultiByte(length : UInt, charSet : String) : String;
- function readObject() : Dynamic;
- function readShort() : Int;
- function readUTF() : String;
- function readUTFBytes(length : UInt) : String;
- function readUnsignedByte() : UInt;
- function readUnsignedInt() : UInt;
- function readUnsignedShort() : UInt;
- function toString() : String;
- function uncompress(?algorithm : CompressionAlgorithm) : Void;
- function writeBoolean(value : Bool) : Void;
- function writeByte(value : Int) : Void;
- function writeBytes(bytes : ByteArray, offset : UInt = 0, length : UInt = 0) : Void;
- function writeDouble(value : Float) : Void;
- function writeFloat(value : Float) : Void;
- function writeInt(value : Int) : Void;
- function writeMultiByte(value : String, charSet : String) : Void;
- function writeObject(object : Dynamic) : Void;
- function writeShort(value : Int) : Void;
- function writeUTF(value : String) : Void;
- function writeUTFBytes(value : String) : Void;
- function writeUnsignedInt(value : UInt) : Void;
- static var defaultObjectEncoding : UInt;
- }
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