UI.hx 4.4 KB

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  1. /*
  2. * Copyright (C)2005-2017 Haxe Foundation
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice shall be included in
  12. * all copies or substantial portions of the Software.
  13. *
  14. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  20. * DEALINGS IN THE SOFTWARE.
  21. */
  22. package hl;
  23. typedef SentinelHandle = hl.Abstract<"ui_sentinel">;
  24. abstract Sentinel(SentinelHandle) {
  25. public var pause(get,set) : Bool;
  26. public function new( timeout, callback ) {
  27. this = create_sentinel(timeout,callback);
  28. }
  29. function get_pause() {
  30. return is_paused(this);
  31. }
  32. function set_pause( p : Bool ) {
  33. _pause(this, p);
  34. return p;
  35. }
  36. public function tick() {
  37. _tick(this);
  38. }
  39. @:hlNative("ui", "ui_start_sentinel") static function create_sentinel( timeout : Float, callb : Void -> Void ) : SentinelHandle {
  40. return null;
  41. }
  42. @:hlNative("ui","ui_sentinel_tick") static function _tick( h : SentinelHandle ) : Void {}
  43. @:hlNative("ui","ui_sentinel_pause") static function _pause( h : SentinelHandle, b : Bool ) : Void {}
  44. @:hlNative("ui","ui_sentinel_is_paused") static function is_paused( h : SentinelHandle ) : Bool { return false; }
  45. }
  46. typedef WinHandle = hl.Abstract<"ui_window">;
  47. class Window {
  48. var h : WinHandle;
  49. public function setText( text : String ) {
  50. win_set_text(h, @:privateAccess text.bytes);
  51. }
  52. public function setEnable( b : Bool ) {
  53. win_set_enable(h, b);
  54. }
  55. public function destroy() {
  56. win_destroy(h);
  57. }
  58. @:hlNative("ui","ui_win_destroy")
  59. static function win_destroy( win : WinHandle ) : Void {
  60. }
  61. @:hlNative("ui","ui_win_set_text")
  62. static function win_set_text( win : WinHandle, text : hl.Bytes ) : Void {
  63. }
  64. @:hlNative("ui","ui_win_set_enable")
  65. static function win_set_enable( win : WinHandle, enable : Bool ) : Void {
  66. }
  67. }
  68. class Button extends Window {
  69. public function new( parent : Window, text : String ) {
  70. h = button_new(parent.h, @:privateAccess text.bytes, function() this.onClick());
  71. }
  72. public dynamic function onClick() {
  73. }
  74. @:hlNative("ui", "ui_button_new")
  75. static function button_new( parent : WinHandle, text : hl.Bytes, onClick : Void -> Void ) : WinHandle {
  76. return null;
  77. }
  78. }
  79. class WinLog extends Window {
  80. public function new( title : String, width, height ) {
  81. h = winlog_new(@:privateAccess title.bytes,width, height);
  82. }
  83. public function setTextContent( text : String, autoScroll = false ) {
  84. winlog_set_text(h, @:privateAccess text.bytes,autoScroll);
  85. }
  86. @:hlNative("ui","ui_winlog_new")
  87. static function winlog_new( text : hl.Bytes, width : Int, height : Int ) : WinHandle {
  88. return null;
  89. }
  90. @:hlNative("ui","ui_winlog_set_text")
  91. static function winlog_set_text( win : WinHandle, text : hl.Bytes, autoScroll : Bool ) : Void {
  92. }
  93. }
  94. enum DialogFlags {
  95. YesNo;
  96. IsError;
  97. }
  98. @:enum abstract LoopResult(Int) {
  99. var NoMessage = 0;
  100. var HandledMessage = 1;
  101. var Quit = 2;
  102. }
  103. /**
  104. These are the bindings for the HL `ui.hdll` library, which contains some low level system access.
  105. **/
  106. class UI {
  107. @:hlNative("ui","ui_init") static function init() {}
  108. static function __init__() {
  109. init();
  110. }
  111. @:hlNative("ui","ui_dialog")
  112. static function _dialog( title : hl.Bytes, text : hl.Bytes, flags : Int ) : Int {
  113. return 0;
  114. }
  115. public static function dialog( title : String, text : String, flags : haxe.EnumFlags<DialogFlags> ) {
  116. @:privateAccess _dialog(title.bytes,text.bytes,flags.toInt());
  117. }
  118. @:hlNative("ui","ui_loop")
  119. public static function loop( blocking : Bool ) : LoopResult {
  120. return Quit;
  121. }
  122. @:hlNative("ui","ui_stop_loop")
  123. public static function stopLoop() : Void {
  124. }
  125. @:hlNative("ui","ui_close_console")
  126. public static function closeConsole() : Void {
  127. }
  128. }