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- /*
- * Copyright (C)2005-2017 Haxe Foundation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
- // This file is generated from mozilla\AudioNode.webidl. Do not edit!
- package js.html.audio;
- /**
- The `AudioNode` interface is a generic interface for representing an audio processing module like an audio source (e.g. an HTML `audio` or `video` element, an `OscillatorNode`, etc.), the audio destination, intermediate processing module (e.g. a filter like `BiquadFilterNode` or `ConvolverNode`), or volume control (like `GainNode`).
- Documentation [AudioNode](https://developer.mozilla.org/en-US/docs/Web/API/AudioNode) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/AudioNode$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
- @see <https://developer.mozilla.org/en-US/docs/Web/API/AudioNode>
- **/
- @:native("AudioNode")
- extern class AudioNode extends js.html.EventTarget
- {
-
- /**
- Returns the associated `AudioContext`, that is the object representing the processing graph the node is participating in.
- **/
- var context(default,null) : AudioContext;
-
- /**
- Returns the number of inputs feeding the node. Source nodes are defined as nodes having a `numberOfInputs` property with a value of `0`.
- **/
- var numberOfInputs(default,null) : Int;
-
- /**
- Returns the number of outputs coming out of the node. Destination nodes — like `AudioDestinationNode` — have a value of `0` for this attribute.
- **/
- var numberOfOutputs(default,null) : Int;
-
- /**
- Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node. Its usage and precise definition depend on the value of `AudioNode.channelCountMode`.
- **/
- var channelCount : Int;
-
- /**
- Represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.
- **/
- var channelCountMode : ChannelCountMode;
-
- /**
- Represents an enumerated value describing the meaning of the channels. This interpretation will define how audio up-mixing and down-mixing will happen.
-
- The possible values are `"speakers"` or `"discrete"`.
- **/
- var channelInterpretation : ChannelInterpretation;
-
- /** @throws DOMError */
- @:overload( function( destination : AudioNode, ?output : Int = 0, ?input : Int = 0 ) : AudioNode {} )
-
- /**
- Allows us to connect one output of this node to one input of an audio parameter.
- **/
- function connect( destination : AudioParam, ?output : Int = 0 ) : Void;
- /** @throws DOMError */
-
- /**
- Allows us to disconnect the current node from another one it is already connected to.
- **/
- function disconnect( ?output : Int = 0 ) : Void;
- }
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