Math.hx 3.3 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859
  1. /*
  2. * Copyright (C)2005-2017 Haxe Foundation
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice shall be included in
  12. * all copies or substantial portions of the Software.
  13. *
  14. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  20. * DEALINGS IN THE SOFTWARE.
  21. */
  22. import php.Global;
  23. import php.Const;
  24. import php.Syntax.*;
  25. @:coreApi class Math {
  26. public static var PI(default,null) : Float = Const.M_PI;
  27. public static var NaN(default,null) : Float = Const.NAN;
  28. public static var POSITIVE_INFINITY(default,null) : Float = Const.INF;
  29. public static var NEGATIVE_INFINITY(default,null) : Float = -Const.INF;
  30. public static inline function abs( v:Float ) : Float return Global.abs(v);
  31. public static inline function min( a:Float, b:Float ) : Float return isNaN(a) ? NaN : Global.min(a, b);
  32. public static inline function max( a:Float, b:Float ) : Float return isNaN(b) ? NaN : Global.max(a, b);
  33. public static inline function sin( v:Float ) : Float return Global.sin(v);
  34. public static inline function cos( v:Float ) : Float return Global.cos(v);
  35. public static inline function atan2( y:Float, x:Float ) : Float return Global.atan2(y, x);
  36. public static inline function tan( v:Float ) : Float return Global.tan(v);
  37. public static inline function exp( v:Float ) : Float return Global.exp(v);
  38. public static inline function log( v:Float ) : Float return Global.log(v);
  39. public static inline function sqrt( v:Float ) : Float return Global.sqrt(v);
  40. public static inline function round( v:Float ) : Int return int(Global.floor(v + 0.5));
  41. public static inline function floor( v:Float ) : Int return int(Global.floor(v));
  42. public static inline function ceil( v:Float ) : Int return int(Global.ceil(v));
  43. public static inline function atan( v:Float ) : Float return Global.atan(v);
  44. public static inline function asin( v:Float ) : Float return Global.asin(v);
  45. public static inline function acos( v:Float ) : Float return Global.acos(v);
  46. public static inline function pow( v:Float, exp:Float ) : Float return Global.pow(v, exp);
  47. public static inline function random() : Float return Global.mt_rand() / Global.mt_getrandmax();
  48. public static inline function isNaN( f:Float ) : Bool return Global.is_nan(f);
  49. public static inline function isFinite( f:Float ) : Bool return Global.is_finite(f);
  50. public static inline function fround( v:Float ) : Float return Global.floor(v + 0.5);
  51. public static inline function ffloor( v:Float ) : Float return Global.floor(v);
  52. public static inline function fceil( v:Float ) : Float return Global.ceil(v);
  53. }