Socket.hx 4.9 KB

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  1. /*
  2. * Copyright (C)2005-2017 Haxe Foundation
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice shall be included in
  12. * all copies or substantial portions of the Software.
  13. *
  14. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  20. * DEALINGS IN THE SOFTWARE.
  21. */
  22. package sys.net;
  23. /**
  24. A TCP socket class : allow you to both connect to a given server and exchange messages or start your own server and wait for connections.
  25. **/
  26. extern class Socket {
  27. /**
  28. The stream on which you can read available data. By default the stream is blocking until the requested data is available,
  29. use `setBlocking(false)` or `setTimeout` to prevent infinite waiting.
  30. **/
  31. var input(default,null) : haxe.io.Input;
  32. /**
  33. The stream on which you can send data. Please note that in case the output buffer you will block while writing the data, use `setBlocking(false)` or `setTimeout` to prevent that.
  34. **/
  35. var output(default,null) : haxe.io.Output;
  36. /**
  37. A custom value that can be associated with the socket. Can be used to retrieve your custom infos after a `select`.
  38. ***/
  39. var custom : Dynamic;
  40. /**
  41. Creates a new unconnected socket.
  42. **/
  43. function new() : Void;
  44. /**
  45. Closes the socket : make sure to properly close all your sockets or you will crash when you run out of file descriptors.
  46. **/
  47. function close() : Void;
  48. /**
  49. Read the whole data available on the socket.
  50. **/
  51. function read() : String;
  52. /**
  53. Write the whole data to the socket output.
  54. **/
  55. function write( content : String ) : Void;
  56. /**
  57. Connect to the given server host/port. Throw an exception in case we couldn't successfully connect.
  58. **/
  59. function connect( host : Host, port : Int ) : Void;
  60. /**
  61. Allow the socket to listen for incoming questions. The parameter tells how many pending connections we can have until they get refused. Use `accept()` to accept incoming connections.
  62. **/
  63. function listen( connections : Int ) : Void;
  64. /**
  65. Shutdown the socket, either for reading or writing.
  66. **/
  67. function shutdown( read : Bool, write : Bool ) : Void;
  68. /**
  69. Bind the socket to the given host/port so it can afterwards listen for connections there.
  70. **/
  71. function bind( host : Host, port : Int ) : Void;
  72. /**
  73. Accept a new connected client. This will return a connected socket on which you can read/write some data.
  74. **/
  75. function accept() : Socket;
  76. /**
  77. Return the information about the other side of a connected socket.
  78. **/
  79. function peer() : { host : Host, port : Int };
  80. /**
  81. Return the information about our side of a connected socket.
  82. **/
  83. function host() : { host : Host, port : Int };
  84. /**
  85. Gives a timeout after which blocking socket operations (such as reading and writing) will abort and throw an exception.
  86. **/
  87. function setTimeout( timeout : Float ) : Void;
  88. /**
  89. Block until some data is available for read on the socket.
  90. **/
  91. function waitForRead() : Void;
  92. /**
  93. Change the blocking mode of the socket. A blocking socket is the default behavior. A non-blocking socket will abort blocking operations immediately by throwing a haxe.io.Error.Blocking value.
  94. **/
  95. function setBlocking( b : Bool ) : Void;
  96. /**
  97. Allows the socket to immediately send the data when written to its output : this will cause less ping but might increase the number of packets / data size, especially when doing a lot of small writes.
  98. **/
  99. function setFastSend( b : Bool ) : Void;
  100. /**
  101. Wait until one of the sockets groups is ready for the given operation :
  102. - `read`contains sockets on which we want to wait for available data to be read,
  103. - `write` contains sockets on which we want to wait until we are allowed to write some data to their output buffers,
  104. - `others` contains sockets on which we want to wait for exceptional conditions.
  105. - `select` will block until one of the condition is met, in which case it will return the sockets for which the condition was true.
  106. In case a `timeout` (in seconds) is specified, select might wait at worse until the timeout expires.
  107. **/
  108. static function select(read : Array<Socket>, write : Array<Socket>, others : Array<Socket>, ?timeout : Float) : { read: Array<Socket>,write: Array<Socket>,others: Array<Socket> };
  109. }