| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131 | /* * Copyright (C)2005-2017 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */package sys.io;import haxe.io.BytesInput;import cs.system.io.StreamReader;import cs.system.io.StreamWriter;import cs.system.diagnostics.Process as NativeProcess;import cs.system.diagnostics.ProcessStartInfo as NativeStartInfo;@:coreApiclass Process {	public var stdout(default,null) : haxe.io.Input;	public var stderr(default,null) : haxe.io.Input;	public var stdin(default, null) : haxe.io.Output;	private var native:NativeProcess;	public function new( cmd : String, ?args : Array<String>, ?detached : Bool ) : Void	{		if( detached ) throw "Detached process is not supported on this platform";		this.native = createNativeProcess(cmd, args);		native.Start();		this.stdout = new cs.io.NativeInput(native.StandardOutput.BaseStream);		this.stderr = new cs.io.NativeInput(native.StandardError.BaseStream);		this.stdin = new cs.io.NativeOutput(native.StandardInput.BaseStream);	}	@:allow(Sys)	private static function createNativeProcess( cmd : String, ?args : Array<String> ) : NativeProcess {		var native = new NativeProcess();		native.StartInfo.CreateNoWindow = true;		native.StartInfo.RedirectStandardError = native.StartInfo.RedirectStandardInput = native.StartInfo.RedirectStandardOutput = true;		if (args != null) {			// mono 4.2.1 on Windows doesn't support relative path correctly			if (cmd.indexOf("/") != -1 || cmd.indexOf("\\") != -1)				cmd = sys.FileSystem.fullPath(cmd);			native.StartInfo.FileName = cmd;			native.StartInfo.UseShellExecute = false;			native.StartInfo.Arguments = buildArgumentsString(args);		} else {			switch (Sys.systemName()) {				case "Windows":					native.StartInfo.FileName = switch (Sys.getEnv("COMSPEC")) {						case null: "cmd.exe";						case comspec: comspec;					}					native.StartInfo.Arguments = '/C "$cmd"';				case _:					native.StartInfo.FileName = "/bin/sh";					native.StartInfo.Arguments = buildArgumentsString(["-c", cmd]);			}			native.StartInfo.UseShellExecute = false;		}		return native;	}	private static function buildArgumentsString(args:Array<String>):String {		return switch (Sys.systemName()) {			case "Windows":				[					for (a in args)					StringTools.quoteWinArg(a, false)				].join(" ");			case _:				// mono uses a slightly different quoting/escaping rule...				// https://bugzilla.xamarin.com/show_bug.cgi?id=19296				[					for (arg in args) {						var b = new StringBuf();						b.add('"');						for (i in 0...arg.length) {							var c = arg.charCodeAt(i);							switch (c) {								case '"'.code | '\\'.code:									b.addChar('\\'.code);								case _: //pass							}							b.addChar(c);						}						b.add('"');						b.toString();					}				].join(" ");		}	}	public function getPid() : Int	{		return native.Id;	}	public function exitCode( block : Bool = true ) : Null<Int>	{		if( block == false && !native.HasExited )			return null;		native.WaitForExit();		return native.ExitCode;	}	public function close() : Void	{		native.Close();	}	public function kill() : Void	{		native.Kill();	}}
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