| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173 | package lua;import haxe.extern.Rest;/**	Mathematical Functions**/@:native("_G.math")extern class Math {	/**		The value of pi.	**/	static var pi(default,never) : Float;	/**		The value HUGE_VAL, a value larger than or equal to any other numerical value.	**/	static var huge(default,never) : Float;	/**		Returns the absolute value of x.	**/	static function abs  (x : Float) : Float;	/**		Returns the smallest integer larger than or equal to x.	**/	static function ceil (x : Float) : Int;	/**		Returns the largest integer smaller than or equal to x.	**/	static function floor(x : Float) : Int;	/**		Returns the arc cosine of x (in radians).	**/	static function acos (x : Float) : Float;	/**		Returns the arc sine of x (in radians).	**/	static function asin (x : Float) : Float;	/**		Returns the arc tangent of x (in radians).	**/	static function atan (x : Float) : Float;	/**		Returns the arc tangent of y/x (in radians), but uses the signs of both parameters to find the quadrant of the result.		(It also handles correctly the case of x being zero.)	**/	static function atan2(y : Float, x : Float) : Float;	/**		Returns the cosine of x (assumed to be in radians).	**/	static function cos  (x : Float) : Float;	/**		Returns the hyperbolic cosine of x.	**/	static function cosh (x : Float) : Float;	/**		Returns the sine of x (assumed to be in radians).	**/	static function sin  (x : Float) : Float;	/**		Returns the hyperbolic sine of x.	**/	static function sinh (x : Float) : Float;	/**		Returns the tangent of x (assumed to be in radians)	**/	static function tan  (x : Float) : Float;	/**		Returns the hyperbolic tangent of x.	**/	static function tanh (x : Float) : Float;	/**		Returns the angle x (given in degrees) in radians.	**/	static function rad  (x : Float) : Float;	/**		Returns two numbers, the integral part of x and the fractional part of x.	**/	static function modf (x : Float) : Float;	/**		Returns the remainder of the division of x by y that rounds the quotient towards zero.	**/	static function fmod (x : Float) : Float;	/**		Returns y-th power of x.	**/	static function pow  (x : Float, y : Float) : Float;	/**		Returns the square root of x.	**/	static function sqrt (x : Float) : Float;	/**		Returns the value e^x.	**/	static function exp  (x : Float) : Float;	/**		Returns m and e such that x = m2^e, e is an integer and the absolute value of m is in the range [0.5, 1) (or zero when x is zero).	**/	static function frexp(x : Float) : MathFrexpResult;	/**		Returns m2^e (e should be an integer).	**/	static function ldexp(m : Float, e : Int) : Float;	/**		Returns the natural logarithm of x.	**/	static function log  (x : Float) : Float;	/**		Returns the base-10 logarithm of x.	**/	static function log10(x : Float) : Float;	/**		Returns the maximum value among its arguments.	**/	static function max  (x : Float, numbers : Rest<Float>) : Float;	/**		Returns the minimum value among its arguments.	**/	static function min  (x : Float, numbers : Rest<Float>) : Float;	/**		Returns the angle x (given in radians) in degrees.	**/	static function deg  (x : Float) : Float;	/**		This function is an interface to the simple pseudo-random generator function rand provided by ANSI C.		(No guarantees can be given for its statistical properties.)		When called without arguments, returns a uniform pseudo-random real number in the range [0,1).		When called with an integer number `m`, returns a uniform pseudo-random integer in the range [1, m].		When called with two integer numbers `m` and `n`, returns a uniform pseudo-random integer in the range [m, n].	**/	static function random(?m:Float, ?n:Float) : Float;	/**		Sets `x` as the "seed" for the pseudo-random generator: equal seeds produce equal sequences of numbers.	**/	static function randomseed(x : Float) : Float;}/**	The return value of `Math.frexp`.**/@:multiReturn extern class MathFrexpResult {	var m:Float;	var e:Int;}
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