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- /*
- * Copyright (C)2005-2019 Haxe Foundation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
- import python.internal.UBuiltins;
- @:pythonImport("math")
- @:coreApi
- extern class Math {
- static var PI(default, null):Float;
- static var NEGATIVE_INFINITY(default, null):Float;
- static var POSITIVE_INFINITY(default, null):Float;
- static var NaN(default, null):Float;
- static inline function abs(v:Float):Float {
- return (Math : Dynamic).fabs(v);
- }
- static inline function min(a:Float, b:Float):Float {
- return if (isNaN(a)) a else if (isNaN(b)) b else UBuiltins.min(a, b);
- }
- static inline function max(a:Float, b:Float):Float {
- return if (isNaN(a)) a else if (isNaN(b)) b else UBuiltins.max(a, b);
- }
- static inline function sin(v:Float):Float {
- return if (v == POSITIVE_INFINITY || v == NEGATIVE_INFINITY) NaN else python.lib.Math.sin(v);
- }
- static inline function cos(v:Float):Float {
- return if (v == POSITIVE_INFINITY || v == NEGATIVE_INFINITY) NaN else python.lib.Math.cos(v);
- }
- static function tan(v:Float):Float;
- static function asin(v:Float):Float;
- static function acos(v:Float):Float;
- static function atan(v:Float):Float;
- static function atan2(y:Float, x:Float):Float;
- static inline function exp(v:Float):Float {
- if (v == NEGATIVE_INFINITY) {
- return 0.0;
- } else if (v == POSITIVE_INFINITY) {
- return POSITIVE_INFINITY;
- } else {
- return (Math : Dynamic).exp(v);
- }
- }
- static inline function log(v:Float):Float {
- return if (v == 0.0) NEGATIVE_INFINITY else if (v < 0.0) NaN else python.lib.Math.log(v);
- }
- static function pow(v:Float, exp:Float):Float;
- static inline function sqrt(v:Float):Float {
- return if (v < 0) NaN else python.lib.Math.sqrt(v);
- }
- static inline function round(v:Float):Int {
- return Math.floor(v + 0.5);
- }
- static function floor(v:Float):Int;
- static function ceil(v:Float):Int;
- inline static function random():Float {
- return python.lib.Random.random();
- }
- static inline function ffloor(v:Float):Float {
- if (v == POSITIVE_INFINITY || v == NEGATIVE_INFINITY)
- return v;
- if (isNaN(v))
- return NaN;
- return floor(v);
- }
- static inline function fceil(v:Float):Float {
- if (v == POSITIVE_INFINITY || v == NEGATIVE_INFINITY)
- return v;
- if (isNaN(v))
- return NaN;
- return ceil(v);
- }
- static inline function fround(v:Float):Float {
- if (v == POSITIVE_INFINITY || v == NEGATIVE_INFINITY)
- return v;
- if (isNaN(v))
- return NaN;
- return round(v);
- }
- static inline function isFinite(f:Float):Bool
- return f != POSITIVE_INFINITY && f != NEGATIVE_INFINITY && !isNaN(f);
- static inline function isNaN(f:Float):Bool {
- return python.lib.Math.isnan(f);
- }
- static function __init__():Void {
- NEGATIVE_INFINITY = UBuiltins.float('-inf');
- POSITIVE_INFINITY = UBuiltins.float('inf');
- NaN = UBuiltins.float("nan");
- PI = python.lib.Math.pi;
- }
- }
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