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@@ -595,7 +595,8 @@ class ProjectedDisplay extends h3d.scene.Object {
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this.polygon = polygon;
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this.polygon = polygon;
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var decalPrefab = new hrt.prefab.l3d.Decal(null, null);
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var decalPrefab = new hrt.prefab.l3d.Decal(null, null);
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- @:privateAccess decalPrefab.renderMode = AfterTonemapping;
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+
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+ @:privateAccess decalPrefab.renderMode = Terrain;
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@:privateAccess decalPrefab.blendMode = Alpha;
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@:privateAccess decalPrefab.blendMode = Alpha;
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var r = decalPrefab.make(new ContextShared(null, null, this));
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var r = decalPrefab.make(new ContextShared(null, null, this));
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decal = Std.downcast(r.local3d, h3d.scene.pbr.Decal);
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decal = Std.downcast(r.local3d, h3d.scene.pbr.Decal);
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@@ -611,6 +612,9 @@ class ProjectedDisplay extends h3d.scene.Object {
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sdf.sampler = texture;
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sdf.sampler = texture;
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sdf.pxRange = 8.0;
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sdf.pxRange = 8.0;
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decal.material.mainPass.addShader(sdf);
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decal.material.mainPass.addShader(sdf);
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+
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+ var shader = decal.material.mainPass.getShader(h3d.shader.pbr.VolumeDecal.DecalPBR);
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+ shader.USE_ALBEDO = true;
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}
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}
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#if editor
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#if editor
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@@ -649,7 +653,7 @@ class ProjectedDisplay extends h3d.scene.Object {
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sdf.bgColor.setColor(polygon.color);
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sdf.bgColor.setColor(polygon.color);
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sdf.bgColor.a = 0.0;
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sdf.bgColor.a = 0.0;
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sdf.fgColor.setColor(polygon.color);
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sdf.fgColor.setColor(polygon.color);
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- sdf.fgColor.a *= 0.75;
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+ sdf.fgColor.a *= .5;
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var bounds = new h2d.col.Bounds();
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var bounds = new h2d.col.Bounds();
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for (point in points) {
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for (point in points) {
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