@@ -10,7 +10,7 @@ class Mod extends ShaderNodeHxsl {
static var SRC = {
@sginput(0.0) var a : Dynamic;
- @sginput(0.0) var b : Dynamic;
+ @sginput(1.0) var b : Dynamic;
@sgoutput var output : Dynamic;
function fragment() {
output = mod(a,b);
@@ -16,7 +16,7 @@ class UVScroll extends ShaderNodeHxsl {
@sgoutput var output : Vec2;
- output = mod(uv + vec2(uSpeed * time, vSpeed * time), 1.0);
+ output = uv + vec2(uSpeed * time, vSpeed * time);
}
};