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@@ -141,7 +141,7 @@ class Terrain extends Object3D {
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tex.dispose();
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case"i":
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var tex = res.toTexture();
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- tile.surfaceIndexMap = tex.clone();
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+ tile.surfaceIndexMap = tex;
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tile.surfaceIndexMap.filter = Nearest;
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tile.surfaceIndexMap.flags.set(Target);
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tex.dispose();
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