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@@ -56,8 +56,7 @@ class ComputeSH extends h3d.shader.ScreenShader {
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function getDir(u: Float, v:Float, face:Int) : Vec3 {
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var dir = vec3(u, v, 1) * cubeDir[face];
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- dir.normalize();
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- return dir;
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+ return dir.normalize();
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}
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function evalCoefL00(dir: Vec3) : Float { return 0.282095; }
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