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@@ -46,7 +46,7 @@ class FX2DAnimation extends h2d.Object {
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if(anim.rotation != null) {
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var rotation = evaluator.getVector(anim.rotation, time);
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- anim.obj2d.rotation = rotation.x;
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+ anim.obj2d.rotation = rotation.x * (Math.PI / 180.0);
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}
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if(anim.position != null) {
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