@@ -160,7 +160,6 @@ class BaseFXTools {
var base = 1.0;
if(Std.isOfType(prop, Float) || Std.isOfType(prop, Int))
base = cast prop;
- trace(base);
var curve = Curve.getCurve(shaderElt, v.name);
var val = Value.VConst(base);
if(curve != null)