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@@ -17,7 +17,7 @@ class DualFilterDown extends h3d.shader.ScreenShader {
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sum += texture(source, calculatedUV - halfPixel.xy).rgb;
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sum += texture(source, calculatedUV + vec2(halfPixel.x, -halfPixel.y)).rgb;
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sum += texture(source, calculatedUV - vec2(halfPixel.x, -halfPixel.y)).rgb;
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- pixelColor.rgb = sum / 8.0;
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+ pixelColor.rgb = max(sum / 8.0, 0.0);
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}
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};
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}
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