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@@ -140,7 +140,7 @@ private class Level3DSceneEditor extends hide.comp.SceneEditor {
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function setup(p : PrefabElement) {
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var proj = screenToWorld(scene.s2d.width/2, scene.s2d.height/2);
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var obj3d = p.to(hide.prefab.Object3D);
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- if(proj != null && obj3d != null) {
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+ if(proj != null && obj3d != null && p.to(hide.prefab.l3d.Layer) == null) {
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var parentMat = worldMat(getObject(p.parent));
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parentMat.invert();
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var localMat = new h3d.Matrix();
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