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@@ -533,10 +533,6 @@ class ModelLibrary extends Prefab {
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if ( pshader != null )
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specularTexture = pshader.texture.name;
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}
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- if( textures.length == 0 ) {
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- hasNormal = normalMap != null;
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- hasSpec = specularTexture != null;
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- }
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var pos = loadTexture(sourcePath, diffuseTexture, normalMap, specularTexture);
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if ( pos == null )
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