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@@ -62,7 +62,7 @@ class MeshSprayObject extends h3d.scene.Object {
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for( c in children ) {
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c.culled = false;
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if( c.alwaysSync ) continue;
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- var m = c.toMesh();
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+ var m = Std.downcast(c, h3d.scene.Mesh);
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if( m == null ) continue;
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var prim = Std.downcast(m.primitive, h3d.prim.MeshPrimitive);
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if( prim == null ) continue;
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