@@ -26,7 +26,7 @@ class ChromaticAberrationShader extends h3d.shader.ScreenShader {
pixelColor.a = opacity;
if ( DEBUG ) {
- pixelColor.rgb = vec3(vignettingOpacity);
+ pixelColor.rgb = vec3(pixelColor.a * vignettingOpacity);
pixelColor.a = 1.0;
}