@@ -183,7 +183,7 @@ class Object3D extends Prefab {
if( mesh.primitive == null ) continue;
visibleMeshes.push(mesh);
- if( Std.isOfType(mesh, h3d.scene.Skin) ) {
+ if( Std.downcast(mesh, h3d.scene.Skin) != null ) {
hasSkin = true;
continue;
}