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SSR at the beginning of the Forward (Forward objects don't write roughness).

clementlandrin 1 年之前
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2d353b8dad
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      hrt/prefab/rfx/SSR.hx

+ 1 - 1
hrt/prefab/rfx/SSR.hx

@@ -153,7 +153,7 @@ class SSR extends RendererFX {
 		ssrPass = new h3d.pass.ScreenFx(new SSRShader());
 	}
 
-	override function end( r : h3d.scene.Renderer, step : h3d.impl.RendererFX.Step ) {
+	override function begin( r : h3d.scene.Renderer, step : h3d.impl.RendererFX.Step ) {
 		if( step == Forward ) {
 			r.mark("SSR");