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@@ -262,12 +262,11 @@ class SplineEditor {
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sp.rotationX = h3d.Matrix.lookAtX(dir).getFloats()[0];
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sp.rotationY = h3d.Matrix.lookAtX(dir).getFloats()[1];
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sp.rotationZ = h3d.Matrix.lookAtX(dir).getFloats()[2];
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-
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}
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sp.scaleX = scale;
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sp.scaleY = scale;
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sp.scaleZ = scale;
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- editContext.scene.editor.addElements([sp], false, true, true);
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+ editContext.scene.editor.addElements([sp], false, true, false);
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prefab.updateInstance(ctx);
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showViewers();
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@@ -456,7 +455,7 @@ class SplineEditor {
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for (sp in prefab.points)
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sp.computeName(editContext.getContext(sp));
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@:privateAccess editContext.scene.editor.refresh(Partial);
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-
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+
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prefab.updateInstance(ctx);
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showViewers();
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createGizmos(ctx);
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@@ -464,7 +463,7 @@ class SplineEditor {
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undo.change(Custom(function(undo) {
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if( undo ) {
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prefab.children.insert(index, sp);
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- editContext.scene.editor.addElements([sp], false, true, true);
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+ editContext.scene.editor.addElements([sp], false, true, false);
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prefab.updateInstance(ctx);
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showViewers();
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createGizmos(ctx);
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