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@@ -5357,7 +5357,7 @@ class SceneEditor {
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}
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}
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- var zPlane = h3d.col.Plane.Z(0);
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+ var zPlane = h3d.col.Plane.Z(ray.pz >= 0 ? 0 : ray.pz - 10);
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var pt = ray.intersect(zPlane);
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var pt = ray.intersect(zPlane);
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if( pt != null ) {
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if( pt != null ) {
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minDist = pt.sub(ray.getPos()).length();
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minDist = pt.sub(ray.getPos()).length();
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