@@ -111,7 +111,7 @@ class Light extends Object3D {
switch( kind ) {
case Point: ctx.local3d = new h3d.scene.PointLight(ctx.local3d);
case Directional: ctx.local3d = new h3d.scene.DirLight(ctx.local3d);
- case Spot: ctx.local3d = new h3d.scene.SpotLight(ctx.local3d);
+ case Spot:
}
} else {