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FXE: Add emitter in default context menu

trethaller 6 years ago
parent
commit
3b06440402
1 changed files with 1 additions and 1 deletions
  1. 1 1
      hide/view/FXEditor.hx

+ 1 - 1
hide/view/FXEditor.hx

@@ -66,7 +66,7 @@ private class FXSceneEditor extends hide.comp.SceneEditor {
 		var allTypes = super.getNewContextMenu(current, onMake);
 
 		var menu = [];
-		for(name in ["Group", "Polygon", "Model", "Shaders"]) {
+		for(name in ["Group", "Polygon", "Model", "Shaders", "Emitter"]) {
 			var item = allTypes.find(i -> i.label == name);
 			if(item == null) continue;
 			allTypes.remove(item);