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[MESHSPRAY] Fix brush display. Outline is a wartales only pass.

clandrin %!s(int64=3) %!d(string=hai) anos
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3b2217fc0a
Modificáronse 1 ficheiros con 2 adicións e 2 borrados
  1. 2 2
      hrt/prefab/l3d/MeshSpray.hx

+ 2 - 2
hrt/prefab/l3d/MeshSpray.hx

@@ -1125,7 +1125,7 @@ class MeshSpray extends Object3D {
 			gBrush.scaleX = gBrush.scaleY = radius;
 			gBrush.ignoreParentTransform = true;
 			var pass = gBrush.material.mainPass;
-			pass.setPassName("outline");
+			pass.setPassName("overlay");
 			pass.depthTest = Always;
 			pass.depthWrite = false;
 			gBrush.material.shadows = false;
@@ -1134,7 +1134,7 @@ class MeshSpray extends Object3D {
 			gBrush = new h3d.scene.Mesh(new h3d.prim.Sphere(Math.min(radius*0.05, 0.35)), ctx.local3d);
 			gBrush.ignoreParentTransform = true;
 			var pass = gBrush.material.mainPass;
-			pass.setPassName("outline");
+			pass.setPassName("overlay");
 			pass.depthTest = Always;
 			pass.depthWrite = false;
 			gBrush.material.shadows = false;