|
@@ -142,7 +142,8 @@ class Light extends Object3D {
|
|
|
}
|
|
|
|
|
|
function loadBaked( ctx : Context ) {
|
|
|
- var light = cast(ctx.local3d,h3d.scene.pbr.Light);
|
|
|
+ var light = Std.instance(ctx.local3d, h3d.scene.pbr.Light);
|
|
|
+ if(light == null) return;
|
|
|
var res = ctx.shared.loadPrefabDat("shadowMap", "bake", name);
|
|
|
if(res != null) light.shadows.loadStaticData(res.entry.getBytes());
|
|
|
}
|