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@@ -93,7 +93,7 @@ class ChunkScene {
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}
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}
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inline function isGlobal( obj : h3d.scene.Object ) {
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inline function isGlobal( obj : h3d.scene.Object ) {
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- return Std.is(obj,hide.view.l3d.Gizmo) || Std.is(obj, hide.prefab.terrain.Brush.BrushPreview) || Std.is(obj, hrt.prefab.l3d.MeshSpray.MeshSprayObject) || Std.is(obj, h3d.scene.Light);
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+ return Std.is(obj,hide.view.l3d.Gizmo) || Std.is(obj, hide.prefab.terrain.Brush.BrushPreview) || Std.is(obj, hrt.prefab.l3d.MeshSpray.MeshSprayObject) || Std.is(obj, h3d.scene.Light) || Std.is(obj, hrt.prefab.l3d.SplineMesh.SplineMeshBatch);
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}
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}
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function chunkifyObjects( obj : h3d.scene.Object, chunkOverride : Array<Chunk> ) {
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function chunkifyObjects( obj : h3d.scene.Object, chunkOverride : Array<Chunk> ) {
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