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@@ -61,7 +61,7 @@ class Sao extends RendererFX {
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ctx.engine.pushTarget(saoTex);
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sao.shader.numSamples = props.samples;
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sao.shader.sampleRadius = props.radius;
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- sao.shader.intensity = props.intensity;
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+ sao.shader.intensity = props.intensity - 1;
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sao.shader.bias = props.bias * props.bias;
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sao.shader.depthTextureChannel = depth.channel;
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sao.shader.normalTextureChannel = normal.channel;
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@@ -103,7 +103,7 @@ class Sao extends RendererFX {
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<dl>
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<dt>Scale</dt><dd><input type="range" min="0" max="1" field="noiseScale"/></dd>
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<dt>Use World UV</dt><dd><input type="checkbox" field="useWorldUV"/></dd>
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- <dt>Texture</dt><input type="texturepath" field="noiseTexturePath"/>
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+ <dt>Texture</dt><dd><input type="texturepath" field="noiseTexturePath"/></dd>
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</dl>
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</div>
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<div class="group" name="Blur">
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