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@@ -75,6 +75,7 @@ enum SplineMeshMode {
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// Need to dipose the GPU buffer manually
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class SplineMeshBatch extends h3d.scene.MeshBatch {
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override function onRemove() {
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+ super.onRemove();
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var splinemeshShader = material.mainPass.getShader(SplineMeshShader);
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if( splinemeshShader != null ) {
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splinemeshShader.points.dispose();
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