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@@ -15,7 +15,7 @@ class Combine extends ShaderNode {
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@input("B", false, false) var b = SType.Float;
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@input("A", false, false) var a = SType.Float;
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- @output() var output = SType.Variant;
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+ @output() var output = SType.Number;
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var components = [X, Y, Z, W];
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var componentsString = ["r", "g", "b", "a"];
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