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@@ -109,7 +109,8 @@ class FXAnimation extends h3d.scene.Object {
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var visiblity : Bool = true;
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var visiblity : Bool = true;
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if(followVisibility != null)
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if(followVisibility != null)
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visiblity = visiblity && followVisibility.visible;
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visiblity = visiblity && followVisibility.visible;
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- visiblity = visiblity && customVisibility(this);
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+ if(customVisibility != null)
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+ visiblity = visiblity && customVisibility(this);
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for(emitter in emitters){
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for(emitter in emitters){
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if(emitter.particleVisibility != visiblity)
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if(emitter.particleVisibility != visiblity)
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