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animatedTextureShader = new h3d.shader.AnimatedTexture(tex, frameDivisionX, frameDivisionY, frameCount, frameCount * animationSpeed / lifeTime);
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animatedTextureShader = new h3d.shader.AnimatedTexture(tex, frameDivisionX, frameDivisionY, frameCount, frameCount * animationSpeed / lifeTime);
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