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@@ -127,7 +127,7 @@ class Light extends Object3D {
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if( obj.maxDist != null ) maxDist = obj.maxDist;
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if( obj.maxDist != null ) maxDist = obj.maxDist;
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if( obj.minDist != null ) minDist = obj.minDist;
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if( obj.minDist != null ) minDist = obj.minDist;
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if( obj.autoShrink != null ) autoShrink = obj.autoShrink;
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if( obj.autoShrink != null ) autoShrink = obj.autoShrink;
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- if( obj.debugDisplay =! null ) debugDisplay = obj.debugDisplay;
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+ if( obj.debugDisplay != null ) debugDisplay = obj.debugDisplay;
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if( obj.shadows != null ) {
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if( obj.shadows != null ) {
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var sh : Dynamic = Reflect.copy(obj.shadows);
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var sh : Dynamic = Reflect.copy(obj.shadows);
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