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@@ -344,13 +344,8 @@ class VolumetricLighting extends RendererFX {
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vshader.steps = steps;
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vshader.invViewProj = r.ctx.camera.getInverseViewProj();
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if ( vshader.ditheringNoise == null ) {
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- // can't wrap the following code in a method in h3d.Engine because of macro.
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- var resCache = @:privateAccess r.ctx.engine.resCache;
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- vshader.ditheringNoise = resCache.get("hrt/prefab/rfx/blueNoise.png");
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- if ( vshader.ditheringNoise == null ) {
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- vshader.ditheringNoise = hxd.res.Embed.getResource("hrt/prefab/rfx/blueNoise.png").toImage().toTexture();
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- resCache.set("hrt/prefab/rfx/blueNoise.png", vshader.ditheringNoise);
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- }
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+ #if !multidriver static #end var image = hxd.res.Embed.getResource("hrt/prefab/rfx/blueNoise.png").toImage();
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+ vshader.ditheringNoise = r.ctx.engine.cacheImage(image);
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vshader.ditheringNoise.wrap = Repeat;
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}
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vshader.targetSize.set(tex.width, tex.height);
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