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@@ -130,7 +130,7 @@ class VolumetricLightingShader extends h3d.shader.pbr.DefaultForward {
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var skipShadow : Bool = false;
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function evaluateCascadeShadow() : Float {
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- var i = dirLightStride + pointLightStride + spotLightStride;
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+ var i = cascadeLightStride;
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var shadow = 1.0;
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var shadowProj = mat3x4(lightInfos[i + 2], lightInfos[i + 3], lightInfos[i + 4]);
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